shy and nonaggressive amphibians that are not usually dangerous to humanoids
|Hit Dice|| 4d8+8
Dexterity, +3 natural), touch 12, flat-footed 13
+5 melee, or tongue +5 ranged
1d4 plus poison, tongue Claw 1d4+1, bite 1d6
+6, Ref +6, Will +6
10, Dexterity 14, Constitution 15, Intelligence 2, Wisdom 15, Charisma 7
+8, Jump +10, Listen
+ 7, Spot +8
and warm land, aquatic, and underground
or swarm (10-100)
HD (Medium-size); 7-10 HD (Large)
Dire animals are larger,
tougher, and meaner versions of normal animals. They tend to have a feral,
These amphibians are
generally shy and non-aggressive. They usually arent dangerous to humanoids.
Dire animals are fierce
fighters that prefer melee Combat. They are territorial, attacking anything
that enters their territory or threatens their lairs.
Though dire toads are
not prone to fighting, they do bite if disturbed. A dire toads tongue
attack has a range of 10 feet with no range increment.
Saving Throws: A
dire animal has all good saves.
Poison (Ex): A
dire toad delivers its poison (Fortitude save DC 14) with each successful
bite attack. The initial and secondary damage is the same (1d6 points of Constitution damage).
Improved Grab (Ex): If a dire toad hits an opponent that is at least one size category smaller
than itself with a bite attack or a tongue attack, it deals normal damage
and attempts to start a grapple as a free action without provoking an attack
of opportunity (grapple bonus +3). If it gets a hold, it can try to swallow
the opponent. Alternatively, the dire toad has the option to conduct the grapple
normally, or simply use its jaws to hold the opponent (-20 penalty on grapple
check, but the dire toad is not considered grappled). In either case, each
successful grapple check it makes during successive rounds automatically deals
Swallow Whole (Ex): A dire toad can swallow a grabbed opponent that is at least one size category
smaller than itself by making a successful grapple check (grapple bonus +3).
Once inside the toad, the opponent takes 1d6 points of bludgeoning damage
plus 1d4 points of acid damage per round from the dire toads stomach.
A successful grapple check allows the swallowed creature to Climb out of the
stomach and return to the toads mouth, where another successful grapple
check is needed to get free. Alternatively, a swallowed creature can try to
cut its way out with either claws or a light piercing or slashing weapon.
Dealing at least 10 points of damage to the gizzard (AC 13) in this way creates
an opening large enough to permit escape. Once a single swallowed creature
exits, muscular action closes the hole; thus, another swallowed opponent must
cut its own way out. A Medium size dire toads stomach can hold 2 Small
or 8 Tiny or smaller opponents.
Worlds of Mankind is owned and created by Mark John Goodwin
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.