monster Ferret



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Species Traits

Attach (Ex) If a ferret hits
with a bite attack, it uses its powerful jaws to latch onto the opponent’s body
and automatically deals bite damage each round it remains attached. An attached
ferret loses its Dexterity bonus to Defense and has a Defense of 12.
Scent (Ex) This ability allows a ferret to detect approaching enemies,
sniff out hidden foes, and Track by sense of smell.
Skill Bonuses A ferret receives a +8 species bonus on Balance checks
and a +4 species bonus on Move
checks. It uses its Dexterity modifier
for Climb checks.
Bonus Feat A ferret gains the bonus feat Weapon

Ferret CR 1/4; Tiny animal;
HD 1¼2 d8; hp 2; Mas 10; Init +2; Spd 20 ft., Climb 20 ft.; Defense 14,
touch 14, flat-footed 12 (+2 size, +2 Dexterity); BAB +0; Grap -12; Atk +4 melee (1d3-4,
bite); Full Atk +4 melee (1d3-4, bite); FS 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.;
SQ attach, Low-Light
, Scent; AL none; SV Fort +2, Ref +4, Will +1; AP
0; Rep +0; Strength 3, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 12, Charisma 5.
Skills Balance +10, Climb +11, Hide +13, Move
+9, Spot +4.
Feats Weapon
Advancement None.

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