Attach (Ex) If a ferret hits
with a bite attack, it uses its powerful jaws to latch onto the opponent’s body
and automatically deals bite damage each round it remains attached. An attached
ferret loses its Dexterity bonus to Defense and has a Defense of 12.
Scent (Ex) This ability allows a ferret to detect approaching enemies,
sniff out hidden foes, and Track by sense of smell.
Skill Bonuses A ferret receives a +8 species bonus on Balance checks
and a +4 species bonus on Move
Silently checks. It uses its Dexterity modifier
for Climb checks.
Bonus Feat A ferret gains the bonus feat Weapon
Ferret CR 1/4; Tiny animal;
HD 1¼2 d8; hp 2; Mas 10; Init +2; Spd 20 ft., Climb 20 ft.; Defense 14,
touch 14, flat-footed 12 (+2 size, +2 Dexterity); BAB +0; Grap -12; Atk +4 melee (1d3-4,
bite); Full Atk +4 melee (1d3-4, bite); FS 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.;
SQ attach, Low-Light
Vision, Scent; AL none; SV Fort +2, Ref +4, Will +1; AP
0; Rep +0; Strength 3, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 12, Charisma 5.
Skills Balance +10, Climb +11, Hide +13, Move
Silently +9, Spot +4.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.