monster Fiendish Octopus

Fiendish
Octopus


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Utagawa Kuniyoshi, 1798 - 1861Utagawa
Kuniyoshi, 1798 – 1861

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Fiendish
Octopus
Size/Type Small magical
beast
(Aquatic, Extraplanar)
Hit
Dice
2d8
(9 hp)
Initiative +3
Speed 20
ft. (4 squares), Swim 30 ft.
Armor
Class
16
(+1 size, +3 Dexterity, +2 natural), touch 14, flat-footed 13
Base
Attack/Grapple
+1/+2
Attack Arms
+5 melee (0)
Full
Attack
Arms
+5 melee (0) and bite +0 melee (1d3)
Space/Reach 5
ft./5 ft.
Special
Attacks
Improved
grab, Smite Good 1/day
Special
Qualities
Ink
cloud, jet, Low-Light
Vision
, Darkvision 60 ft., Resistance to cold and fire 5, Spell
Resistance
7
Saves Fort
+3, Ref +6, Will +1
Abilities Strength
12, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 3
Skills Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9
Feats Weapon
Finesse
Environment Warm
aquatic in an evil-aligned plane
Organization Solitary
Challenge
Rating
1
Treasure None
Alignment Always
evil (any)
Advancement 3–6 HD (Medium)
Level
Adjustment
—

These
bottom-dwelling sea creatures are dangerous only to their prey. If disturbed,
they usually try to escape.

COMBAT

Smite
Good (Su):
Once
per day the creature can make a normal melee attack to deal extra damage equal
to its HD total (maximum of +20) against a good foe.

Improved
Grab (Ex):
To use this ability, an octopus must hit an opponent of any size
with its arms attack. It can then attempt to start a grapple as a free action
without provoking an attack of opportunity. If it wins the grapple check, it establishes
a hold and automatically deals bite damage.

Ink
Cloud (Ex):
An octopus can emit a cloud of jet-black ink 10 feet high by 10
feet wide by 10 feet long once per minute as a free action. The cloud provides
total concealment, which the octopus normally uses to escape a losing fight. All
vision within the cloud is obscured.

Jet
(Ex):
An octopus can jet backward once per round as a full-round action, at
a speed of 200 feet. It must move in a straight line, but does not provoke attacks
of opportunity while jetting.

Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus
also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some
special action or avoid a hazard. It can always choose to take 10 on a Swim check,
even if distracted or endangered. It can use the run action while swimming, provided
it swims in a straight line.

Notes

* This monster is an Octopus with the Fiendish Creature template added to it.

* This monster can be summoned using the spell Summon
Monster I
.

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The
Worlds of Mankind is owned and created by Mark John Goodwin

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and are used according to the terms of the d20 System License
version 6.0.

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