monster Guecubu


South American Monsters
Main Bestiary

Aztec border

[This content was
created for the Pathfinder rules by Paizo Publishing LLC and is part of the
Pathfinder RPG product line.]


A skeletal carcass
pulls itself from the ground, its body formed as much from earth and soil
as from bones and rotting flesh.

CR 8
XP 4,800

CE Medium undead (earth)

Init +8; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +18

Aura broken ground (30 ft., DC 20)
AC 21, touch 15,
flat-footed 16 (+4 Dexterity, +1 Dodge, +6 natural)

hp 104 (11d8+55); fast healing 5

Fort +8, Ref +7, Will +11

Defensive Abilities Channel
+2; DR 5/bludgeoning; Immune
electricity, undead traits; Resist cold 10
Speed 30 ft., burrow
15 ft.; earth glide

Melee bite +14 (1d8+6 plus misfortune), 2 slams +14 (1d6+6 plus misfortune)

Spell-Like Abilities (CL 8th; Concentration +13)

At will—stone shape

3/day—soften earth
and stone
, spike growth (DC 18)

(DC 19), transmute
mud to rock
(DC 20), transmute
rock to mud
(DC 20)

Strength 22, Dexterity 18,
Constitution —, Intelligence 13, Wisdom 18, Charisma 21

Base Atk +8; CMB +14; CMD 29

Feats Combat Expertise, Dodge, Improved
, Mobility, Spring
, Whirlwind Attack

Skills Acrobatics +15, Knowledge (nature) +12, Perception +18, Sense
Motive +18, Stealth +18

Languages Abyssal, Common
Broken Ground

The ground in a
30-foot radius around a guecubu ripples and shudders unnaturally. This
transforms the area surrounding a guecubu into difficult terrain. A
guecubu can move through this area with no penalty. Consecrated ground
cannot be affected by this ability, nor can any area warded by a magic
circle against chaos or a magic
circle against evil

Misfortune (Su)

A creature struck
by a guecubu must make a DC 20 Will save or become permanently cursed
with misfortune. The victim of this curse takes a -4 penalty on all
attack rolls, saving throws, and skill checks, and any critical threat
against the victim automatically confirms. If a guecubu hits a creature
already suffering from this curse, the victim must make a DC 20 Will
save or be staggered for 1 round. This is a curse effect. The save DC
is Charisma-based.

Environment any

Organization solitary

Treasure standard

Often when a particularly
evil criminal is executed, suspicious folk fear that the criminal’s remains
might rise from death to continue to plague the living. To combat this possibility,
many mobs or rural justices take to the practice of burning the bodies, grinding
the bones, and scattering the remains in the wild. Yet in the case of particularly
evil criminals, even these steps are in vain, for their will is enough to
reassemble a body from earth, stone, roots, and plants drawn from the region
into which the remains were scattered. Such an undead horror rises as a guecubu,
a harbinger of misfortune and vengeance from beyond the grave.

A newly formed guecubu
remembers well how its enemies treated it, and while the undead creature retains
none of its previous life’s talents, its undead state grants it many new tools
to seek revenge with. Typically, a guecubu does not limit its revenge to those
directly involved with its execution—entire villages and towns fall victim
to its rage. The guecubu’s tactics tend toward the subtle, and it seeks to
spread misfortune and death on a person-by-person basis, slaying its enemies
one at a time until they flee, so that all that remains is a ghost town.

A guecubu is 6 feet tall
and weighs 100 pounds.

15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse
Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary,
Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ
Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

aztec border

South American Monsters
Main Bestiary

Worlds of Mankind is owned and created by Mark John Goodwin

text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

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