monster Ketea Indian

Ketea
Indian

Greek Border

A race of
fish-tailed Keteas some had the foreparts of lions, others of bears, wolves
and rams. They come ashore at night to feed

Roleplaying
Notes

Ketea Indian (Template)

Used with Permission from

Bhu of
the Wizards Community forums.

This template can be applied
to any medium size or larger animal that doesnt have the Aquatic Subtype and
isnt an ocean dweller.

Size and Type Size
doesnt change, and the animal becomes a magical
beast
with the Aquatic Subtype.

Hit Dice Hit Dice
increase from d8’s to d10’s, but it does not gain any Hit Dice.

Speed Land movement
drops to 10, gains Swim speed equal to former land movement.

Armor Class Improves
by +2

Attack Attacks
based on rear legs (such as rakes) are lost.

Special Attacks Remain
otherwise unchanged. However feats that wouldnt work underwater may be switched
for soemthing more pertinent (for example, if using a wolf change its Improved
Trip
attack to Improved Intiative).

Special Qualities Remain
unchanged

Abilities Remain
unchanged

Skills Remain unchanged

Environment Becomes
Aquatic (Warm aquatic if formerly a warm land, Cold Aquatic if formerly a cold
land, etc.)

Challenge Rating
+1

Alignment No change

Level Adjustment +0

Dire
Bear (Ketea Indian )























  Large
magical
beast
Aquatic
Hit Dice 12d10+51
(129 hp)
Initiative +1
Speed Land
10 Swim 40 ft. (8 squares)
Armor
Class
19 (-1
size, +1 Dexterity, +9 natural), touch 12, flat-footed 18
Base Attack/Grapple +9/+23
Attack Claw +19
melee (2d4+10)
Full Attack 2 claws
+19 melee (2d4+10) and bite +13 melee (2d8+5)
Space/Reach 10 ft./5
ft.
Special
Attacks
Improved
grab
Special
Qualities
Low-Light
Vision
, Scent
Saves Fort +12,
Ref +9, Will +9
Abilities Strength 31,
Dexterity 13, Constitution 19, Intelligence 2, Wisdom 12, Charisma 10
Skills Listen
+10, Spot +10, Swim +13
Feats Alertness,
Endurance, Improved Intiative, Toughness, Weapon
Focus
(claw)
Environment Cold aquatic
Organization Solitary
or pair
Challenge
Rating
8
Treasure None
Alignment Always
neutral
Advancement 13-16
HD (Large); 17-36 HD (Huge)
Level
Adjustment

Combat

A dire bear
attacks by tearing at opponents with its claws.

Improved
Grab (Ex)

To use this ability, a dire bear must hit with a claw attack. It can then
attempt to start a grapple as a free action without provoking an attack of opportunity

Greek Border

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Monsters

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