monster Shikigami

Kami,
Shikigami

To
Oriental Monsters

Oriental Border



Kami, Shikigami


©
2011, Paizo
Publishing, LLC
Credit Eric
Belisle
Source James
Jacobs
. (November 10, 2011). Golarion
Day: Two New Kami
, Paizo Blog.Print Source Paizo Staff. (2011).
Bestiary 3, p. 163.
Paizo
Publishing, LLC
. ISBN
978-1-60125-378-1


This
is a copyrighted image that has been released by Paizo
Publishing, LLC
as part of their Community
Use Package
.

The
copyright for it is owned by Paizo
Publishing, LLC
and is used with permission
under their Community Use Policy. Other uses of this image,
may be copyright infringement.

For
more information about Paizo’s Community Use Policy, please visit
paizo.com/communityuse.
For more information about Paizo Publishing and Paizo products,
please visit paizo.com.

Shikigami are a kind of
spirit summoned to serve a practitioner of onmyodo, much like a western familiar.
Shikigami cannot be seen by most people, but according to the Heian period onmyoji
who were said to control them, shikigami often looked something like a child-sized
oni demon. Although invisible, shikigami supposedly could, at the onmyoji’s
command, take a variety of human or animal forms, possess or bewitch people,
and even cause bodily harm or death.

The famous onmyoji Abe
no Seimei was believed to be particularly skilled at manipulating shikigami,
and even had them performing odd jobs around the house. The Twelve Heavenly
Generals were said to be among the shikigami that he employed.

[This content was created
for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder
RPG product line.]

Source:
Pathfinder d20pfsrd.com

This tiny, crudely carved
statue of a robed man has glowing runes running across its surface.













Kami,
Shikigami CR 2
XP 600

LN Tiny outsider (kami, native)

Init +1; Senses Darkvision 60 ft.; Perception +11
DEFENSE
AC 15, touch 13,
flat-footed 14 (+1 Dexterity, +2 natural, +2 size)

hp 19 (3d10+3); fast healing 2

Fort +4, Ref +2, Will +8

DR 5/cold
iron
; Immune bleed, mind-affecting effects, petrification, polymorph;
Resist acid 10, electricity 10, fire 10
OFFENSE
Speed 30 ft.

Melee improvised weapon +4 (1d4+2/x3)

Ranged improvised weapon +6 (1d3+2/x3)

Space 2-1/2 ft.; Reach 0 ft.

Spell-Like Abilities (CL 6th; Concentration +8)

At will—invisibility
(self only), statue (self only)

3/day—hide
from animals
, purify
food and drink

1/week—commune with nature (CL 12th)

STATISTICS
Strength 8, Dexterity 13, Constitution
12, Intelligence 11, Wisdom 17, Charisma 14

Base Atk +3; CMB +2; CMD 11

Feats Alertness, Catch
Off-Guard
B, Iron Will, Throw
Anything
B

Skills Heal +9, Knowledge
(nature) +6, Perception +11, Sense Motive +11,
Stealth +15, Survival +9

Languages Common

SQ improvised weapon mastery, merge with ward, ward (minor works of civilization)
SPECIAL ABILITIES
Improvised Weapon
Mastery (Ex)
A shikigami gains Catch
Off-Guard
and Throw Anything
as bonus feats, and adds its Charisma
modifier instead of its Strength
modifier to damage done with any improvised weapon, as attacks it makes
with such weapons seem supernaturally lucky in landing damaging blows.
Although a shikigami is Tiny, it never provokes attacks of opportunity
when it attacks an adjacent foe with a melee weapon. If a shikigami critically
hits an opponent with an improvised weapon, it deals x3 damage.
ECOLOGY
Environment any

Organization solitary, pair, or gang (3-8)

Treasure standard

Shikigami are the least
of the kami, yet they make up for their lowly status with their loyalty and
bravery. Unlike most other well-known types of kami, shikigami are more often
associated with rural and urban regions than with natural settings. These kami
are the protectors of the minor works of civilization—things like milestones,
waymarkers, tiny garden statues, and other relatively mundane works of art crafted
by humanoid hands.

No two shikigami look exactly
alike, as befits a race of kami that associates with such a wide range of wards.
While all shikigami have the ability to merge with their wards, these kami are
also fond of spending time in their physical forms, watching over their wards
either invisibly or in the form of a tiny statue. In combat, a shikigami fights
with whatever objects it finds at hand. Although relatively weak, these improvised
weapons have an uncanny knack for hitting harder than they should.

Shikigami are as friendly
and curious as other kami, but they are quick to leave an area they see as being
polluted by ideals that disrupt the virtues of nature. When they do, they generally
take their wards with them. They do not engage humanoids who desecrate the environment,
but their absence leaves a profound mark on the morale of perceptive villagers.
Should the shikigami leave, town officials who know the function of the miniature
kami are quick to change policies in their community to reflect a more naturalistic
approach, hoping to rekindle the relationship between shikigami and people,
lest the community fall into the disfavor of more powerful and less passive
kami.

Shikigami typically stand
2 feet tall and weigh 30 pounds, or 50 pounds when taking their statue forms.

A spellcaster must have
the Improved
Familiar
feat, an alignment of lawful neutral, and an arcane caster
level of 7th or higher to gain a shikigami familiar. Whenever a shikigami becomes
a familiar, it treats its master as its ward.


Section
15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder
Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse
Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary,
Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor,
based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

oriental border


To
Oriental Monsters

The Worlds
of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.