monster Sirrush

Sirrush

To
Fertile Crescent Monsters

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Sirrush is the dragon of chaos. This creature has the front feet of
a cat, claws of a bird for hind feet, as well as a serpent-like body, and scaly
head. It’s coloration is a mottled black.


Source(s) Epic Level Handbook























Large
magical
beast
Hit Dice 40d10+680
(900 hp)
Initiative +23 (+15
Dexterity, +8 Superior
Initiative
)
Speed 90 ft.
AC 44 (+15
Dexterity, -1 size, +20 natural)
Base Attack/Grapple +40/+60
Attack Claw +56
(2d6+16/19-20 (+1d6 on critical hit)) melee
Full Attack 4 claws
+56 (2d6+16/19-20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
Space/Reach 10 ft./5
ft.
Special
Attacks
Pounce,
stunning roar
Special
Qualities
Blindsight
300 ft., DR 10/epic, Darkvision 60 ft., fast healing 20, Low-Light
Vision
,
SR 39, Scent; acid, cold, electricity, fire, and sonic resistance 10
Saves Fort +39,
Ref +37, Will +27
Abilities Strength 42,
Dexterity 40, Constitution 44, Intelligence 21, Wisdom 38, Charisma 28
Skills Climb
+59, Hide +58, Jump +83, Listen +57, Move
Silently
+58, Spot +57, Survival
+57
Feats Cleave,
Great Cleave, Improved
critical
(claw),
Improved Initiative, Multiattack,
Power
Attack
, Weapon Focus (bite), Weapon Focus (claw)
Epic Feats Blinding
Speed
(x4),

Overwhelming Critical
(claw), Superior
Initiative
Climate/Terrain Any
Organization Solitary,
pair, or pack (4-9 sirrushes and 1-2 three-headed sirrushes)
Challenge
Rating
24
Treasure Standard
Alignment Usually
chaotic neutral
Advancement 41-50
HD (Large), 51-60 HD (Huge), 61+ HD (Gargantuan)

Sirrush Three
Headed

Rarer and deadlier these
lead packs of lesser sirrushes























Large
magical
beast
 
Hit Dice 45d10+855
(1,102 hp)
Initiative +25 (+17
Dexterity, +8 Superior
Initiative
)
Speed 120 ft.
AC 50 (+17
Dexterity, -1 size, +24 natural)
Base Attack/Grapple +45/+67
Attack Claw +63
(3d6+18/19-20 (+1d6 on critical hit)) melee
Full Attack 4 claws
+63 melee, 3 bites +61 melee
Space/Reach 10 ft./5
ft.
Special
Attacks
Pounce,
stunning roar
Special
Qualities
Blindsight
350 ft., DR 10/epic, Darkvision 60 ft., fast healing 25, Low-Light
Vision
,
SR 42, Scent; acid, cold, electricity, fire, and sonic resistance 15
Saves Fort
+45, Ref +43, Will +33
Abilities Strength 47,
Dexterity 45, Constitution 49, Intelligence 26, Wisdom 43, Charisma 33
Skills Balance
+65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move
Silently

+65, Search +56, Spot +64, Survival +64
Feats Cleave,
Great Cleave, Improved
Critical
(claw),
Improved Initiative, Multiattack,
Power
Attack
, Weapon Focus (bite), Weapon Focus (claw)
Epic
Feats
Blinding
Speed
(x6), Overwhelming
Critical
(claw), Superior
Initiative
Climate/Terrain Any
Organization Solitary,
pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes).
Challenge
Rating
28
Treasure Standard
Alignment Usually
chaotic neutral
Advancement 46-55
HD (Large); 56-65 HD (Huge); 66+ HD (Gargantuan)

A sirrush’s natural weapons
are treated as epic for the purpose of overcoming damage reduction.

Combat

Stunning Roar (Ex):
Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that
it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a Fortitude
saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is

Pounce (Ex):
If a sirrush charges or leaps upon a foe during its first round of combat,
it can make a full attack even if it has already taken a move action.

Headloss Resistance
(Ex):
A
sirrush’s thick bony plate protects its neck like a shield and provides resistance
from effects that could normally behead it, such as a vorpal weapon. When a
sirrush or three-headed sir-rush would otherwise lose its head, it instead makes
a Fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s Strength modifier).
On a failed save, the sirrush’s head leaves its shoulders normally, but on a
successful save, the sirrush is unaffected by the beheading. A sirrush dies
when beheaded; a three-headed sirrush goes on fighting until all its heads are
lost (the only penalty it incurs is one or two fewer bite attacks when it makes
a full attack).

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To
Fertile Crescent Monsters

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