monster Swarm Bat egypt

Swarm
Bat

To
Egyptian Monsters

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Appearing
as a whirring mass of quick, darting shadows and hundreds of high-pitched squeaks,
these are carnivorous and nocturnal bats, thirsting for the blood of any creature
they encounter.
A
bat swarm is nocturnal, and is never found aboveground in daylight.

Source(s) 3.5E Monster Manual I
























Bat
Swarm
Diminutive
animal (Swarm)
Hit
Dice
3d8
(13 hp)
Initiative +2
Speed 5 ft.
(1 square), Fly 40 ft. (good)
Armor
Class
16 (+4
size, +2 Dexterity), touch 14, flat-footed 12
Base
Attack/Grapple
+2/-
Attack Swarm
(1d6)
Full
Attack
Swarm
(1d6)
Space/Reach 10 ft./0
ft.
Special
Attacks
Distraction,
wounding
Special
Qualities
Blindsense
20 ft., half damage from slashing and piercing, Low-Light
Vision
, swarm
traits
Saves Fort
+3, Ref +7, Will +3
Abilities Strength
3, Dexterity 15, Constitution 10, Intelligence 2, Wisdom 14, Charisma 4
Skills Listen
+11, Spot +11
Feats Alertness,
Lightning Reflexes
Environment Temperate
deserts
Organization Solitary,
flight (2-4 swarms), or colony (11-20 swarms)
Challenge
Rating
2
Treasure None
Alignment Always
neutral
Advancement None
Level
Adjustment


Combat

A bat swarm
seeks to surround and attack any warm-blooded prey it encounters. The swarm
deals 1d6 points of damage to any creature whose space it occupies at the end
of its move.

Distraction
(Ex)
Any living creature that begins its turn with a swarm in its
space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The
save DC is Constitution-based.

Wounding
(Ex)
Any
living creature damaged by a bat swarm continues to bleed, losing 1 hit point
per round thereafter. Multiple wounds do not result in cumulative bleeding loss.
The bleeding can be stopped by a DC 10 Heal check or the application of a cure
spell or some other healing magic.

Blindsense
(Ex)
A bat swarm notices and locates creatures within 20 feet. Opponents
still have total concealment against the bat swarm (but swarm attacks ignore
concealment).

Skills A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses
are lost if its Blindsense is negated.

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To
Egyptian Monsters

The
Worlds of Mankind is owned and created by Mark John Goodwin

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