monster Tsukumogami Shogoro


Main Bestiary
Oriental Monsters

oriental border

Tsukumogami Shogoro

Image copyright
Matthew Meyers. See more at


posted on Probing the Membrane of Science

This trundling beast
resembles a tortoise made out of metal, with a domed shell protecting its short
limbs and neck. Its tail is long and ends in a ball, like the beater of a gong.

When a gong, bell or other
large percussion instrument is present at the scene of a horrible murder, the
anguish, terror and shock of the deceased may become imprinted on the instrument,
creating the turtle-like tsukumogami known as a shogoro. These creatures exist
to warn others of the crime and attempt to find justice, but they are limited
to communicating only through ringing themselves. Although the racket they create
can serve to drive people from the scene of the crime, they are little use otherwise.
Some shogero go so far as to haunt the murderer that created them, beating them
into submission or making their life a living, noisy, hell.

A shogoro not on a mission
of justice is sometimes found in the company of other tsukumogami, although
their demeanors are more methodical and calm than the rest of their impish ilk.
They care little for material wealth, but may carry with them a token of the
life taken near their birth or a similar memento.

Shogoro CR 3
XP 800

N Small construct (tsukumogami)

Init +0; Senses darkvision 60 ft., Perception +1
AC 18, touch 11, flat-footed
18 (+1 size, +7 natural)

hp 32 (3d10+16)

Fort +1, Ref +1, Will +2

DR 5/adamantine; Resist sonic 10

Defensive Abilities soul-powered

Weakness haunted
Speed 20 ft.

Melee slam +5 (1d6+1 plus rattle)

Special Attacks clamor
Strength 13, Dexterity 10, Constitution
—, Intelligence 7, Wisdom 13, Charisma 14

Base Atk +3; CMB +3; CMD 13 (17 vs. trip)

Feats Great Fortitude, Toughness

Skills Perform (percussion) +5, Stealth +4 (+0 when moving silently); Racial Modifiers -4 Stealth when moving silently

Languages Common (cannot speak)
Environment urban

Organization solitary, pair or section (3-6)

Treasure half standard
Special Abilities

Clamor (Su) Three
times per day as a standard action, a shogoro can create a ringing tone
of such power that all creatures and unattended objects within 10 feet
of the shogero must succeed a DC 13 Fortitude save or take 2d6 points
of sonic damage. Creatures that take this damage are also deafened for
one minute. On a successful save, a creature takes half damage and is
not deafened. The save DC is Charisma based.
Rattle (Ex)
A creature struck by a shogoro’s slam attack must succeed a DC 12
Fortitude save or be rattled by violent vibrations, taking a -4 penalty
to Dexterity for 1 round.
The save DC is Strength based.

oriental border

Main Bestiary
Oriental Monsters

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at