Acolyte (Human Cleric 1)

To Medieval Characters

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From Pathfinder SRD
Originally posted on this page
Source: Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing
Detail of Religion mural in lunette from the Family and Education series by Charles Sprague Pearce. North Corridor, Great Hall, Library of Congress Thomas Jefferson Building, Washington, D.C. Mural contains artist's logo and "COPYRIGHT 1896 BY C.S.PEARCE".

Detail of Religion mural in lunette from the Family and Education series by Charles Sprague Pearce. North Corridor, Great Hall, Library of Congress Thomas Jefferson Building, Washington, D.C. Mural contains artist's logo and "COPYRIGHT 1896 BY C.S.PEARCE".

Boon An acolyte can tend a character’s wounds or provide a free wooden Holy symbol or sacred tract (granting a +2 circumstance bonus on Knowledge [religion] checks about the acolyte’s faith). An acolyte can also make Holy Water for PCs at a 20% discount. an acolyte is a priest in training, often a callow youth fresh from the cloisters, loaded with zeal but not much practiced in proselytism. They are found in temples and monasteries throughout the world, and their enthusiasm and devotion makes them eager to take up arms and armor to defend their faith and flocks.

Acolytes of different faiths can be easily created by simply changing their domains, spells, armor, or weapons. Evil acolytes might have the Death and Evil domains, for example, and channel negative energy instead. An acolyte of nature could have the Animal and Plant domains, and wear leather armor. Acolytes can be temple caretakers or messengers, attendants at small roadside shrines and chapels, or assistants to more experienced priests. A pair of acolytes may accompany a temple guard (CR 3), a pilgrim (CR 4), or a medium (CR 5).
Acolyte CR 1/2
XP 200
Human cleric 1
LN Medium humanoid
Init +0; Senses Perception +2
DEFENSE
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 5 (1d8+1)
Fort +3, Ref +0, Will +4
OFFENSE
Speed 20 ft.
Melee shortspear +1 (1d6+1)
Ranged shortspear +0 (1d6+1)
Special Attacks channel positive energy 7/day (DC 12, 1d6)

Domain Spell-Like Abilities (CL 1st; concentration +3)

5/day—rebuke death, touch of law

Cleric Spells Prepared (CL 1st; concentration +3)

1st—bless, command (DC 13), cure light woundsD

0 (at will)—guidance, resistance, virtue

D domain spell; Domains Healing, Law
STATISTICS
Strength 12, Dexterity 10, Constitution 13, Intelligence 10, Wisdom 15, Charisma 14
Base Atk +0; CMB +1; CMD 11
Feats Extra Channel, Selective Channeling
Skills Diplomacy +6, Heal +8, Knowledge (religion) +4, Sense Motive +6
Languages Common

Combat Gear scroll of protection from chaos, scroll of sanctuary; Other Gear scale mail, heavy wooden shield, shortspears (2), healer's kit, silver Holy symbol

Section 15: Copyright Notice - Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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To Medieval Characters

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