Battle Mage (Human Evoker 6)

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Battle Mage
2011, Paizo Publishing, LLC Credit Mike Capprotti Source Amber E. Scott. (14 September 2011). The Seventh Execution, Chapter Two: The Faithful False, Paizo Web Fiction.
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[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Battle Mage CR 5
XP 1,600
Human evoker 6
N Medium humanoid
Init +6; Senses Perception +6
AC 16, touch 12, flat-footed 14 (+4 mage armor, +2 Dexterity)
hp 33 (6d6+12)
Fort +3, Ref +4, Will +5
Speed 30 ft.
Melee dagger +2 (1d4–1/19–20) or wand of shocking grasp +2 touch (1d6 electricity)
Ranged dagger +5 (1d4–1/19–20)
Special Attacks intense spells +3
Arcane School Spell-Like Abilities (CL 6th; Concentration +9)

6/day—force missile (1d4+3)

Wizard Spells Prepared (CL 6th; Concentration +9)

3rd—dispel magic, fly, haste, fireball (2) (DC 17)

2nd—flaming sphere (DC 16), glitterdust (DC 15), mirror image, protection from arrows, scorching ray (DC 16)

1st—burning hands (DC 15), color spray (DC 14), expeditious retreat, mage armor, shocking grasp

0 (at will)—dancing lights, Detect Magic, light, message

Prohibited Schools enchantment, necromancy

Strength 9, Dexterity 14, Constitution 12, Intelligence 17, Wisdom 10, Charisma 13
Base Atk +3; CMB +2; CMD 17
Feats Combat Casting, Defensive Combat Training, Great Fortitude, Improved Initiative, Scribe Scroll, Spell Focus (evocation)
Skills Craft (Armor) +10, Craft (Weapons) +10, Fly +11, Knowledge (Arcana) +12, Knowledge (engineering) +7, Knowledge (Geography) +7, Knowledge (history) +7, Perception +6, Ride +6, Spellcraft +12
Languages Common, Draconic, Elven, Giant
SQ arcane bond (wand)
Combat Gear scrolls of fly (2), invisibility (2), minor image (2), wand of magic missile (CL 5, 50 charges, arcane bond item), wand of shocking grasp (50 charges), tanglefoot bags (3); Other Gear daggers (2), 20 gp
Boon A battle mage can create scrolls at a 10% discount.


A battle mage is always ready for a fight. She knows that the one who strikes first strikes best. Never lacking in firepower, her versatility on the battlefield is always appreciated. Battle mages make excellent military fire support and magical bodyguards. They can be found alone, guarding a traveling merchant (CR 7) or guide (CR 8) or adventuring with a medium or minstrel, monster hunter or gladiator, and tomb raider (CR 9). A squad of four battle mages (CR 9) might be attached to an army.

Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


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