Beggar (Human Commoner 1/Rogue 1)

To Medieval Characters

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THE BLINDPieter Brueghel the Elder (1526/1530–1569 The Blind Leading the Blind

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Beggar CR 1
XP 400
Human commoner 1/rogue 1
N Medium humanoid
Init +3; Senses Perception +6
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dexterity)
hp 13 (2 HD; 1d8+1d6+5)
Fort +2, Ref +5, Will +1
OFFENSE
Speed 30 ft.
Melee club +1 (1d6+1)
Ranged club +3 (1d6+1)
Special Attacks sneak attack +1d6
STATISTICS
Strength 13, Dexterity 17, Constitution 14, Intelligence 10, Wisdom 12, Charisma 8
Base Atk +0; CMB +1; CMD 14
Feats Endurance, Skill Focus (Survival)
Skills Climb +6, Knowledge (local) +5, Perception +6, Sleight of Hand +8, Stealth +8, Survival +6
Languages Common
SQ trapfinding +1
Gear club, begging bowl
Boon A beggar can watch a particular location or person in their city or town for 1 day and report back to the PC on what they observed.

Beggars are the homeless and hopeless wretches that eke out a meager existence at the fringes of society in cities and towns. Some are once farmers, craftsmen, or other working folk stricken blind or lame, while others are orphans from birth, subsisting on alms and charity so long they have known nothing else.

Beggars can serve as apprentice thieves and pickpockets (and not a few beggars supplement their begging this way). They might also be used as urchins, link boys, the inhabitants of a leper colony, or even cultists of a dark god of disease, thievery, or murder. Exchanging a beggar’s Skill Focus (Survival) with Skill Focus (Sleight of Hand) or Skill Focus (Stealth) creates a better pickpocket or thief. Replacing Endurance with Weapon Finesse, as well as adding some light armor or an additional weapon, makes a beggar more effective in combat, as does replacing both of a beggar’s feats with Dodge and Mobility. A beggar might be accompanied by a Village Idiot (CR 2), or may team up with a street thug or a pair of pickpockets (CR 3). A pair of beggars may also trail after a dealer or pilgrim (CR 5), or work with a troupe of four wanderers (CR 7). Beggars working as thieves or pickpockets might form gangs of six (CR 6), while four thieving beggars might add their skills to a gang of eight Bandits (CR 7).

Section 15: Copyright Notice - Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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To Medieval Characters

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