Caravan Guard (Human fighter 2)

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Illus. in: The Holy Land, Syria, Idumea, Arabia, Egypt and Nubia / from drawings made on the spot by David Roberts (1796–1864)

Illus. in: The Holy Land, Syria, Idumea, Arabia, Egypt and Nubia / from drawings made on the spot by David Roberts (1796–1864)

Source: Pathfinder d20pfsrd.com

Caravan Guard CR 1
XP 400
Human fighter 2
N Medium humanoid
Init +5; Senses Perception +4
DEFENSE
AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dexterity, +1 shield)
hp 16 (2d10+5)
Fort +5, Ref +1, Will +1; +1 vs. fear
Defensive Abilities bravery +1
OFFENSE
Speed 20 ft.
Melee lance +5 (1d8+3/x3) or longsword +5 (1d8+3/19–20) or kukri +5 (1d4+3/18–20)
Ranged heavy crossbow +3 (1d10/19–20)
STATISTICS
Strength 17, Dexterity 13, Constitution 14, Intelligence 10, Wisdom 12, Charisma 8
Base Atk +2; CMB +5; CMD 16
Feats Alertness, Animal Affinity, Improved Initiative, Rapid Reload
Skills Handle Animal +5, Intimidate +3, Perception +4, Profession (drover) +5, Ride +1, Sense Motive +3, Survival +5
Languages Common
Gear Banded mail, buckler, heavy crossbow with 10 bolts, kukri, lance, longsword, light horse (combat trained) with saddle, 1 gp
Boon Caravan guards can arrange for PCs to travel with a caravan to a destination of their choice, either as guests or as guards.

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DESCRIPTION

Caravan guards are sturdy veterans with an eye for troublemakers. Often surly and pugnacious, they ride alongside pack and wagon trains with crossbows at the ready, but if real danger threatens most are more comfortable fighting with their boots safely on the ground and sword and shield in hand.

Caravan guards can serve as scouts, messengers, or outriders. Replacing a caravan guard’s Alertness and Animal Affinity feats with Mounted Combat and Mounted Archery makes him more adept at fighting from horseback. Replacing Rapid Reload with Ride-By Attack or Trample, coupled with the Mounted Combat feats, creates a low-level nomadic horse warrior. For better flavor, exchange his longsword and heavy crossbow for a Scimitar and composite shortbow. Two slavers might use four caravan guards to watch their chattel (CR 7), while a squad of six caravan guards might accompany a highwayman (CR 8), or guard a group of six vagabonds (CR 8) or five pilgrims (CR 9). A troop of eight caravan guards is usually led by a sellsword (CR 9), or a traveling merchant or merchant prince can hire eight caravan guards to guard his caravan (CR 8 or 10).

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Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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