Courthouse Guard (Human Warrior 2)

To Medieval Characters

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Source: Pathfinder d20pfsrd.com

Courthouse Guard CR 1/2
XP 200 each
Human warrior 2
N Medium humanoid (human)
Init +0; Senses Perception +1
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 15 each (2d10+4)
Fort +4, Ref +0, Will +0
OFFENSE
Speed 20 ft.
Melee halberd +5 (1d10+3/×3)
Ranged heavy crossbow +2 (1d10/19–20)
TACTICS
During Combat The guards are badly organized and have no grasp of tactics, simply attacking the closest opponent. Giving them instructions during combat requires a DC 12 Intimidate check to get them to follow orders.

Morale If reduced to 5 hit points or fewer, the guards seek cover or try to flee.
STATISTICS
Strength 15, Dexterity 11, Constitution 12, Intelligence 9, Wisdom 10, Charisma 8
Base Atk +2; CMB +4; CMD 14
Feats Intimidating Prowess, Weapon Focus (halberd)
Skills Climb +2, Intimidate +5, Perception +1, Swim +2
Languages Common
Gear scale mail, heavy crossbow with 10 bolts, halberd

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Section 15: Copyright Notice - Pathfinder 44: Trail of the Beast

Pathfinder 44: Trail of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett

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To Medieval Characters

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