Doomsayer (Human Adept 3)

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Portrait of an Old Man in an Armchair Date 1654 Rembrandt Portrait of an Old Man in an Armchair Date 1654 Rembrandt

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder

Doomsayer CR 1
XP 400
Human adept 3
N Medium humanoid
Init -1; Senses Perception +5
AC 11, touch 9, flat-footed 11 (+2 armor, -1 Dexterity)
hp 10 (3d6)
Fort +1, Ref +0, Will +5
Speed 30 ft.
Melee sickle +1 (1d6)
Ranged dart +0 (1d4)
Adept Spells Prepared (CL 3rd; Concentration +5)

1st—bless, burning hands (DC 13), obscuring mist

0—ghost sound (DC 12), Guidance, touch of fatigue (DC 12)
Strength 11, Dexterity 9, Constitution 10, Intelligence 8, Wisdom 15, Charisma 12
Base Atk +1; CMB +1; CMD 10
Feats Persuasive, Scribe Scroll, Skill Focus (Intimidate)
Skills Diplomacy +4, Heal +6, Intimidate +7, Knowledge (religion) +3, Perception +5, Perform (oratory) +2, Profession (scribe) +6, Sense Motive +4, Spellcraft +3, Survival +6
Languages Common
SQ summon familiar (toad)
Combat Gear scrolls of cause fear (4), command (4), cure light wounds (4), sleep (4); Other Gear leather armor, sickle, darts (4)
Boon A doomsayer can spread word of the party’s fearsome reputation, granting a +2 circumstance bonus on Intimidate checks in that community for 1 week. A doomsayer can also Scribe Scrolls for PCs at a 10% discount.

Doomsayers are ranting demagogues who continuously predict doom, cataclysm, and ruin, crying in the town square and distributing pamphlets in literate communities. A doomsayer may build up a cult of personality, but they are happiest when they can ensure that others are miserable. Doomsayers can be used as primitive witch doctors or shamans, dark cultists, witches, or rough frontier “priests” in remote villages or other areas without organized clergy.

A doomsayer often keeps a pair of Acolytes or Beggars as disciples (CR 3 or 4), or works with a group of three wanderers or cultists (CR 6). A doomsayer might also be apprenticed to a hedge wizard (CR 5), while an urban doomsayer could partner with a gang of four pickpockets (CR 4) who work the crowd that gathers to hear the doomsayer speak. Replacing Skill Focus (Intimidate) with Skill Focus (Heal) creates a lay healer who might be found with a pilgrim (CR 4).

Section 15: Copyright Notice - Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


To Medieval Characters

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