Fortune Teller (Human Bard 3/Sorcerer 3)

To Medieval Characters

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Fortune Teller
  2010, Paizo Publishing, LLC Credit Alberto Dal Lago Source F. Wesley Schneider. (May 14, 2010). The GameMastery Guide Preview: NPCs and Early Copies!, Paizo Blog. Print Source F. Wesley Schneider et al. (2010). GameMastery Guide, p. 298. Paizo Publishing, LLC. ISBN 978-1-60125-217-3
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Fortune Teller CR 5
XP 1,600
Human bard 3/sorcerer 3
CN medium humanoid
Init +1; Senses Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dexterity)
hp 23 (6 HD; 3d8+3d6)
Fort +3, Ref +6, Will +8; +4 vs. bardic performance, language dependent, and sonic
OFFENSE
Speed 30 ft.
Melee dagger +2 (1d4–1/19–20)
Ranged dagger +4 (1d4–1/19–20)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)

Bloodline Spell-Like Abilities (CL 3rd; Concentration+7)

7/day—laughing touch

Bard Spells Known (CL 3rd; concentration +7)

1st (4/day)— cure light wounds, hideous laughter (DC 17), silent image (DC 15), ventriloquism (DC 15)

0 (at will)—ghost sound (DC 14), know direction, mage hand, message, read magic, resistance

Sorcerer Spells Known (CL 3rd; concentration +7)

1st (6/day)—charm person (DC 15), entangle (DC 15), hypnotism (DC 17), mage armor

0 (at will)—arcane mark, daze (DC 16), Detect Magic, ray of frost, prestidigitation

Bloodline fey
STATISTICS
Strength 8, Dexterity 13, Constitution 10, Intelligence 14, Wisdom 12, Charisma 18
Base Atk +3; CMB +2; CMD 13
Feats Eschew Materials, Extra Performance, Magical Aptitude, Skill Focus (Perform [act]), Skill Focus (Sleight of Hand)
Skills Bluff +16, Diplomacy +10, Disguise +16, Intimidate +10, Knowledge (Arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (act) +16, Perform (oratory) +12, Sense Motive +10, Sleight of Hand +13, Spellcraft +10, Use Magic Device +15
Languages Aklo, Common, Draconic, Sylvan
SQ bardic knowledge +1, bloodline arcana, versatile performance (act), woodland stride
Combat Gear scrolls of animate rope, comprehend languages (4), erase, magic aura, magic mouth; wand of unseen servant (50 charges); smokesticks (2); thunderstones (2); Other Gear daggers (2), cloak of resistance +1, non-magical crystal ball, tarot cards, Augury focus
Boon A fortune teller could advise PCs on the best ways to trick those in a particular community, granting them a +2 circumstance bonus on Bluff and Intimidate checks in that area for 1 week.

Evil Soothsayers, prognosticators, and fortune tellers turn to the Demon prince Raum for information about the future—which he’s willing to share, for a price.

Section 15: Copyright Notice - Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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To Medieval Characters

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