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|Flagmen of Lowestoft: Vice-Admiral Sir William Berkeley, 1639-66," oil on canvas, by the English artist Sir Peter Lely. 1270 mm x 1015 mm. Courtesy of the National Maritime Museum, London.|
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Source: Pathfinder d20pfsrd.com
|General CR 10|
Human fighter 11
N Medium humanoid
Init +1; Senses Perception +10
|AC 23, touch 13,
flat-footed 21 (+10 armor, +1 deflection, +1 Dexterity, +1 Dodge)
hp 85 (11d10+25)
Fort +11, Ref +6, Will +5; +3 vs. fear
Defensive Abilities bravery +3
|Speed 30 ft.
Melee +1 glaive +19/+14/+9 (1d10+9) or armor spikes +15/+10/+5 (1d6+4)
Ranged composite longbow +13/+8/+3 (1d8+5/x3)
Special Attacks weapon training (polearms +2, bows +1)
|Strength 18, Dexterity 12, Constitution
14, Intelligence 14, Wisdom 10, Charisma 10
Base Atk +11; CMB +15; CMD 28
Feats Combat Expertise, Combat Reflexes, Disruptive, Dodge, Improved Vital Strike, Lunge, Mobility, Spellbreaker, Spring Attack, Vital Strike, Weapon Focus (glaive), Weapon Specialization (glaive), Whirlwind Attack
Skills Diplomacy +5, Handle Animal +5, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +10, Profession (soldier) +14, Ride +9, Sense Motive +5, Survival +4
Languages Common, Goblin, Orc
SQ armor training 3
Combat Gear potion of cure light wounds, potion of expeditious retreat; Other Gear +1 full plate with cold iron armor spikes, +1 glaive, composite longbow (+4 Strength) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle
Boon Generals can provide access to trustworthy mercenary troops. A character with Leadership gains a +2 bonus to Leadership for recruiting followers for 1 month. Other PCs can hire mercenaries at a 20% discount.
Generals are the masters
of the battlefield, expert and veteran soldiers who conceive and execute tactical
plans and inspire their troops on to victory. Generals may command from a rearward
vantage point, but when needed, may dive into the fray with sword in hand to
turn the tide through sheer puissance. Generals can be used as arena champions,
masters of fighting schools, or elite warriors trained to fight with or against
spellcasters. a general is usually accompanied by a knight adjutant, with a
lance of four cavalry
as bodyguards and messengers (CR 12).
Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
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