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Source: Pathfinder d20pfsrd.com
King CR 14
AC 20, touch 10,
flat-footed 20 (+10 armor)
Strength 12, Dexterity 10, Constitution
10, Intelligence 14, Wisdom 10, Charisma 17
A king is the ruler of a nation, usually a hereditary monarch schooled in the arts of statecraft and leadership, but no stranger to the sad necessities of steel and blood. Alert for treachery but possessed of all the courtly graces, a king leads his people. Whether or not he leads them well depends on his alignment, his goals, and the motives of his advisors. A king can also be used as a high-ranking general or powerful warlord, or even a wealthy and influential captain of industry.
A king usually has a retinue of four knights (CR 15) but may travel with a dozen knights in times of war (CR 16).
Kings may also be found
in the company of a general,
two noble advisors, and a high priest (CR 16). At court, a group of 10 nobles
and a merchant
prince might try to gain the favor of a king and his queen (CR 17). A king
who fears for his safety while traveling in disguise might have two champions
with him as bodyguards (CR 15).
Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
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The Worlds of Mankind is owned and created by Mark John Goodwin
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