Merchant Prince (Human Expert 4/Rogue 6)

To Medieval Characters

__________________________________________

Merchant Prince
2011, Paizo Publishing, LLC Credit Florian Stitz Source Steven Savile. (November 9, 2011). Fortune Favors the Dead, Paizo Blog. Print Source Steven Savile. (2011). Blood and Money, ch. 3. Paizo Publishing. ISBN 978-1-60125-434-4
This is a copyrighted image that has been released by Paizo Publishing, LLC as part of their Community Use Package.

The copyright for it is owned by Paizo Publishing, LLC and is used with permission under their Community Use Policy. Other uses of this image, may be copyright infringement.

For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

Merchant Prince CR 9
XP 6,400
Human expert 4/rogue 6
N Medium humanoid
Init +3; Senses Perception +17
DEFENSE
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dexterity)
hp 58 (10d8+13)
Fort +6, Ref +11, Will +8
Defensive Abilities evasion, trap sense +2, uncanny dodge
OFFENSE
Speed 30 ft.
Melee dagger +10/+5 (1d4–1/19–20)
Ranged +1 hand crossbow +11 (1d4+1/19–20) or dagger +10 (1d4–1/19–20)
Special Attacks sneak attack +3d6

Spell-like Abilities (CL 6th, Concentration +8)

3/day—Detect Magic

2/day—charm person (DC 13)
STATISTICS
Strength 8, Dexterity 16, Constitution 12, Intelligence 14, Wisdom 10, Charisma 16
Base Atk +7; CMB +6; CMD 19
Feats Alertness, Craft Wondrous Item, Magical Aptitude, Master Craftsman, Skill Focus (Profession [merchant]), Weapon Finesse
Skills Appraise +17, Bluff +17, Diplomacy +17, Disable Device +12, Disguise +15, Handle Animal +10, Intimidate +10, Knowledge (local) +10, Linguistics +8, Perception +17 (+20 to find traps), Perform (act) +10, Perform (dance) +10, Perform (oratory) +10, Profession (merchant) +21, Ride (Dexterity)+10, Sense Motive +16, Sleight of Hand +10, Spellcraft +19, Stealth +10, Use Magic Device +23
Languages Common, Dwarven, Gnome, Halfling
SQ rogue talent (major magic, minor magic, resiliency), trapfinding +3
Combat Gear wand of identify (50 charges), wand of ray of enfeeblement (50 charges), wand of shocking grasp (CL 3rd, 50 charges); Other Gear +1 chain shirt, +1 hand crossbow with 10 bolts, dagger, circlet of persuasion, cloak of resistance +2, handy haversack, hat of disguise, Disguise kit, Magnifying glass, masterwork thieves’ tools
Boon A merchant prince can arrange the purchase or sale of an item as if the local community were two categories larger than normal. A merchant prince can also sell any item under the community’s base value at a 10% discount.

__________________________________________

DESCRIPTION

__________________________________________

Merchant princes are the captains of commerce, canny mercantilists who deal with nation-spanning trade contracts in bulk commodities as well as backroom deals over baubles of great price. They are clever negotiators and can serve as highly skilled spies, diplomats, or charlatans emulating true magicians. A merchant prince often retains a sellsword as a bodyguard (CR 10).

Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

__________________________________________

To Medieval Characters

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.