Raider (Human Barbarian 6)

To Medieval Characters

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raider
2012, Paizo Publishing, LLC Artist credit Jim Pavelec Print source Ari Marmell. (2012). Hell or High Water, ch. 1. Paizo Publishing. Web source Ari Marmell. (April 25, 2012). Hell or High Water, Chapter One: Death, Debt, Doubt, Paizo Blog.
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Source: Pathfinder d20pfsrd.com

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.

Raider CR 5
XP 1,600
Human barbarian 6
CN Medium humanoid
Init +2; Senses Perception +8
DEFENSE
AC 15, touch 11, flat-footed 12 (+4 armor, +2 Dexterity, +1 Dodge, –2 rage)
hp 67 (6d12+28)
Fort +9, Ref +4, Will +5
Defensive Abilities improved uncanny dodge, trap sense +2
OFFENSE
Speed 40 ft.
Melee mwk spear +12/+7 (1d8+7/x3) or kukri +11/+6 (1d4+5/18–20)
Ranged mwk composite longbow +9/+4 (1d8+3/x3)
Special Attacks rage (16 rounds/day), rage powers (animal fury, no escape, scent)
TACTICS
Base Statistics When not raging, the raider has AC 17, touch 13, flat-footed 14; hp 55; Fort +7, Will +3; Melee mwk spear +10/+5 (1d8+4/x3) or kukri +9/+4 (1d4+3/18–20); Strength 17, Constitution 14; CMB +9; Climb +9, Swim +7
STATISTICS
Strength 21, Dexterity 14, Constitution 18, Intelligence 10, Wisdom 12, Charisma 8
Base Atk +6; CMB +11; CMD 22
Feats Dodge, Mobility, Point Blank Shot, Shot on the Run
Skills Acrobatics +11 (+15 jump), Climb +11, Intimidate +8, Knowledge (nature) +6, Perception +8, Survival +7, Swim +9
Languages Common
SQ fast movement
Combat Gear oil of magic weapon, potion of expeditious retreat, thunderstone; Other Gear +1 studded leather, javelin of lightning, kukri, masterwork composite longbow (+3 Strength) with 40 arrows, masterwork spear, 1 gp
Boon Raiders can assist the PCs in ascending high mountain peaks, cliffs, or passes, while warning them of dangerous areas and hidden locales (+2 circumstance bonus for 1 week on Perception and Survival checks within a 10-mile radius).

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DESCRIPTION

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Raiders are the children of the raging storm, wild warriors from the wrinkled hills and jagged mountains. They descend from their aeries with moods as foul and war cries as terrifying as the wild weather that drives them, leaping, scaling the heights, diving from cover to cover, and raining death upon their enemies. Raiders can be used as skirmishers or scouts, or they can represent any sort of bandits or wild men from the hills who strike the outlying bastions of civilization without warning.

Raiders are often found alone but may travel with a monster hunter (CR 7) or in pairs with a viking (CR 9). Six raiders might form a raiding party with a chieftain, or serve as a chieftain’s honor guard (CR 12).

Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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