Saint (Human Paladin 12)

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Second Peace of Thorn on the Marian Jaroczyn'ski painting (1873).

Second Peace of Thorn on the Marian Jaroczyn'ski painting (1873).

Source: Pathfinder

Saint CR 11

XP 12,800
Human paladin 12
LG Medium humanoid
Init –1; Senses Perception +6
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)


AC 22, touch 9, flat-footed 22 (+9 armor, –1 Dexterity, +4 shield)
hp 92 (12d10+26)
Fort +15, Ref +8, Will +13
Defensive Abilities divine grace +5; DR 5/magic; Immune charm, disease, fear


Speed 20 ft.
Melee +1 evil outsider bane Scimitar +15/+10/+5 (1d6+3/15–20) or light hammer +14/+9/+4 (1d4+2)
Ranged light hammer +11 (1d4+2)
Special Attacks channel positive energy (DC 21, 6d6), smite evil (+5 attack and AC, +12 damage)

Spell-Like Abilities (CL 12th; Concentration +17)

At Will—detect evil

paladin Spells Prepared (CL 9th; Concentration +14)

3rd—dispel magic, magic circle vs. evil

2nd—bull’s strength, resist energy, shield other

1st—bless weapon, divine favor (2), lesser restoration


Strength 15, Dexterity 8, Constitution 14, Intelligence 12, Wisdom 10, Charisma 20
Base Atk +12; CMB +14; CMD 23
Feats Alignment Channel, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Critical (Scimitar), Magical Aptitude, Power Attack
Skills Diplomacy +20, Handle Animal +10, Knowledge (religion) +10, Perception +6, Perform (oratory) +6, Sense Motive +10, Spellcraft +20, Use Magic Device +21
Languages Celestial, Common
SQ aura of good, divine bond (weapon +3), lay on hands (6d6, 15/day [4 for channeling only]), mercies (sickened, diseased, nauseated, stunned)
Combat Gear scrolls of expeditious retreat (4), see invisibility (1), and True Strike (4); Other Gear +1 half-plate of invulnerability, +2 heavy steel lion’s shield, +1 evil outsider bane Scimitar, cold iron light hammers (2); headband of alluring charisma +2, silver Holy symbol
Boon A saint can Craft or commission a good-aligned magical item for the PCs at a 20% discount, arrange an audience with a good-aligned NPC of any level, or obtain a response to a single question to her deity as if using a commune spell.




A saint is the embodiment of the crusader ideal. A saint might head a crusader temple or order or could be matriarch of her own religious tradition. A saint usually keeps a priest and holy warrior as advisors (CR 12), or a saint with a squad of four holy warriors might accompany a king (CR 15).

Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


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