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|La Galana, guerrillere from La Manxa (Spain)|
Source: Pathfinder d20pfsrd.com
|Slayer CR 8|
Human ranger 5/assassin 4
NE Medium humanoid
Init +8; Senses Perception +10
|AC 18, touch 14,
flat-footed 18 (+4 armor, +4 Dexterity)
hp 63 (9 HD; 5d10+4d8+18)
Fort +7, Ref +10, Will +1; +2 vs. poison
Defensive Abilities uncanny dodge
|Speed 30 ft.
Melee +1 kukri +13/+8 (1d4+3/1520) or +1 kukri +11/+6 (1d4+3/1520) and mwk kukri +11/+6 (1d4+1/1520)
Ranged +1 composite shortbow +13/+8 (1d6+3/x3) or shuriken +12/+7 (1d2+2) or shuriken +10/+5 (1d2+2) and shuriken +10/+5 (1d2+1)
Special Attacks death attack (DC 15), favored enemy (humans +4, elves +2), sneak attack +2d6, true death
|Strength 14, Dexterity 18, Constitution
14, Intelligence 12, Wisdom 8, Charisma 10
Base Atk +8; CMB +10; CMD 24
Feats Deadly Aim, Endurance, Improved Critical (kukri), Improved Initiative, Improved Two-Weapon Fighting, Point Blank Shot, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +15, Bluff +5, Climb +15, Craft (alchemy) +5, Disable Device +10, Disguise +10, Escape Artist +10, Intimidate +10, Perception +10, Sleight of Hand +15 (+19 to hide weapons), Stealth +21, Survival +10 (+12 to follow tracks), Swim +6
Languages Common, Elven
SQ favored terrain (urban +2), hidden weapons, hunter's bond (allies), poison use, Track +2, wild empathy +5
Combat Gear potions of Disguise Self (2), potion of expeditious retreat, potion of gaseous form; Other Gear +1 studded leather, +1 kukri, +1 composite shortbow (+2 Strength) with 20 arrows, masterwork kukri, shuriken (20), cloak of elvenkind, Climbers kit, Disguise kit, giant wasp poison (2), large scorpion venom (2), masterwork thieves' tools
Boon Slayers can obtain poisons for the PCs at a 20% discount. They can also arrange to kill or capture targets for the PCs for 20% less than their usual fee (as determined by the GM).
Slayers are cold-blooded killers, assassins for hire. They are cunning tricksters, deadly snipers, masters of the knife in the back and the storm of shuriken whistling from either hand. Slayers may also be used as ninjas, spies, or particularly deadly enforcers.
Slayers often work alone, sometimes as chief enforcer for a guild master (CR 11), but many work with accomplices, such as three burglars (CR 9), a pair of highwaymen (CR 10), or a half-dozen slavers (CR 10).
Copyright Notice - Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
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