|To Medieval Characters|
|Reproduced from a c.1870s photogravure illustration to Charles Dickens's Oliver Twist by Fred Barnard|
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
|Street Thug CR 1|
Human fighter 1/rogue 1
NE Medium humanoid
Init +2; Senses Perception +5
| AC 15, touch 12,
flat-footed 13 (+3 armor, +2 Dexterity)
hp 16 (2 HD; 1d10+1d8+6)
Fort +3, Ref +4, Will +0
| Speed 30 ft.
Melee quarterstaff +4 (1d6+3) or quarterstaff +2/+2 (1d6+3/1d6+1) or dagger +4 (1d4+3/1920) or sap +4 (1d6+3 nonlethal)
Ranged dagger +3 (1d4+3/1920)
Special Attacks sneak attack +1d6
| Strength 16, Dexterity 15, Constitution
13, Intelligence 8, Wisdom 10, Charisma 12
Base Atk +1; CMB +4; CMD 16
Feats Skill Focus (Intimidate), Toughness, Two-Weapon Fighting
Skills Climb +8, Intimidate +9, Knowledge (local) +4, Perception +5 (+6 to find traps), Stealth +7
SQ trapfinding +1
Gear masterwork studded leather, daggers (2), quarterstaff, sap, manacles (2)
Boon A street thug could attempt to kidnap or threaten a particular NPC, deliver a message, or create a disturbance with a street brawl whose distraction causes a 2 penalty on opposed Perception checks for 1 minute.
Street thugs are the alleybashers and bullyboys of the streets. They are the crude muscle employed by other criminals to keep rivals at bay and shake down hapless shopkeeps and business owners. Innocent townsfolk live in fear of a street thug slipping out of the shadows to administer a brutal beating.
In more lawless cities, street thugs can serve as corrupt guardsmen or as a vigilante militia. Street thugs can also be used as bouncers in a tavern or casino. Replacing Two-Weapon Fighting with Intimidating Prowess makes a street thug a better extortionist. Outside of cities and towns, street thugs can also be used as bandits or brigands, or as low-level guards for a merchant caravan. A single street thug can be a prostitutes pimp (CR 3) or the intimidating partner of a pickpocket (CR 2). A pair of street thugs might operate with a slaver (CR 5) or torturer (CR 6), or they might work as bodyguards for a dealer acting as a minor crimelord (CR 5). Six street thugs might form a riot-busting brute squad (CR 6).
15: Copyright Notice - Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
|To Medieval Characters|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.