|To Medieval Characters|
|Bildunterschrift: Das erste Opfer der eisernen Jungfrau Date 1868 Vinzenz Katzler (18231882)|
Source: Pathfinder d20pfsrd.com
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
|Torturer CR 5|
Human expert 5/fighter 2
NE Medium humanoid
Init +1; Senses Perception +11
| AC 19, touch 11,
flat-footed 18 (+8 armor, +1 Dexterity)
hp 52 (7 HD; 2d10+5d8+19)
Fort +6, Ref +2, Will +5; +1 vs. fear
Defensive Abilities bravery +1
| Speed 20 ft.
Melee +1 heavy flail +10 (1d10+7/1920) or unarmed strike +9 (1d3+4 plus Scorpion Style) or mwk Whip +10 (1d3+4 nonlethal)
Reach 5 ft. (15 ft. with Whip)
| Strength 18, Dexterity 13, Constitution
14, Intelligence 8, Wisdom 12, Charisma 10
Base Atk +5; CMB +9 (+11 grapple); CMD 20 (22 vs. grapple)
Feats Exotic Weapon Proficiency (Whip), Improved Grapple, Improved Unarmed Strike, Intimidating Prowess, Persuasive, Scorpion Style, Skill Focus (Profession [torturer])
Skills Craft (traps) +4, Diplomacy +6, Heal +6, Intimidate +16, Knowledge (dungeoneering) +3, Perception +11, Profession (torturer) +19, Sense Motive +11
Combat Gear vials of acid (2), alchemists fire (2), greenblood oil (2 doses), tanglefoot bags (2); Other Gear +1 Banded mail, +1 heavy flail, masterwork Whip, masterwork torturers tools (+5 competence bonus on Profession [torturer] checks)
Boon A torturer can question an individual delivered by the PCs, arrange for an NPC of up to 6th level to be detained for 24 hours, or release an individual from the torture chambers.
Torturers, hated by nearly everyone, are kept in the dark corners of tyrannical lords castles to subject their prisoners to unspeakable torments with fire, acid, persuasion, intimidation, delicate instruments, or even their bruising fists. Sometimes these encounters are quests for truth, other times merely grim entertainments, but they always involve inflicting pain. Torturers can be used as pit fighters, royal headsmen, gladiatorial trainers, or drill sergeants in cruel armies. Torturers might also be sadistic castle guards or even members of the city watch in especially brutal cities. the dungeons beneath a temple to an evil god could also have torturers on hand for sacred rituals.
A torturer often has a turnkey or a pair of street thugs as brutish assistants (CR 6). Some torturers are accompanied by four guards or two slavers instead (CR 7). A torturer might be paired with a slayer (CR 9), or two torturers could serve a guild master (CR 11).
15: Copyright Notice - Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
|To Medieval Characters|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.