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|The Caravans - Gypsy Camp near Arles (1888, Oil on canvas). Vincent van Gogh (18531890)|
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
|Wanderer CR 2|
Human bard 1/rogue 2
N Medium humanoid
Init +2; Senses Perception +5
|AC 15, touch 13,
flat-footed 12 (+2 armor, +2 Dexterity, +1 Dodge)
hp 16 (3d8+3)
Fort +1, Ref +7, Will +1
Defensive Abilities evasion
|Speed 30 ft.
Melee dagger +2 (1d4+1/1920)
Ranged dagger +3 (1d4+1/1920)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), sneak attack +1d6
Bard Spells Known (CL 1st; Concentration +4)dancing lights, lullaby (DC 13), mending, prestidigitation
|Strength 12, Dexterity 15, Constitution
13, Intelligence 10, Wisdom 8, Charisma 16
Base Atk +1; CMB +2; CMD 15
Feats Deceitful, Deft Hands, Dodge
Skills Acrobatics +7, Bluff +11, Disable Device +12, Disguise +13, Escape Artist +6, Handle Animal +4, Knowledge (local) +5, Perception +5, Perform (dance) +8, Perform (percussion) +10, Sleight of Hand +10, Stealth +8
SQ bardic knowledge +1, rogue talent (stand up), trapfinding +1
Combat Gear scrolls of cure light wounds, Disguise Self, invisibility (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear leather armor, daggers (5), Disguise kit, masterwork tambourine, masterwork thieves' tools, mule and wagon, 25 gp
Boon A wanderer can smuggle an item or person into or out of a guarded city or encampment in their wagons or as part of their troupe.
A wanderer is a member of a band of traveling folk who ply the back roads and alleys of more settled lands, often chased by rumors of thievery or kidnapping, mending pots and knives and giving exotic performances that arouse the ire of the staid.
Wanderers are often excellent entertainers, whether musicians, dancers, or actors, but can also serve as exotic cutpurses and charlatans.
Wanderers often travel in troupes of four entertainers (CR 6), or in larger groups of a dozen or more (CR 9+). a lone wanderer might accompany a vagabond (CR 4) or hedge wizard (CR 5), while a troupe of five or six might work with a fortune teller (CR 8) or highwayman (CR 9).
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Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
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