npc Gareth

Howard Pyle illustration for The Story of Sir Launcelot and His Companions.
Howard Pyle illustration for The Story of Sir Launcelot and His Companions.

Sir Gareth is a Knight of the Round Table  the son of Lot and of Morgause, King Arthur’s sister, making him Arthur’s nephew, as well as brother to Gawain, Gaheris, Agravaine, and half brother of Mordred.

Gareth came to Camelot in disguise as a kitchen boy and was set to work by Kay, who always gave him difficult work, teased him as being a lowly kitchen boy, and nicknamed him “Beaumains” or “Beautiful Hands”. The meaning of this was that Gareth’s hands were white or soft, showing he was not used to hard work. Gareth goes to the aid of Lynette, to save her sister Lyonesse, from the Red Knight of the Red Lands. He is accompanied by the dwarf Melot who knew his true identity.

However, Lynette thought Gareth to be a mere kitchen boy and constantly derides him. On the way he defeats the impressive Sir Perarde, Black Knight, and takes his armor and horse. He then meets Sir Pertolope, the Green Knight, who mistakes him for his brother, the Black Knight. Lynette tells the Green Knight that he is Beaumains, a kitchen boy, and not his brother the Black Knight and begs him to rid her of him. However, Gareth overcomes the Green Knight, and spares his life in return for the knight’s swearing to serve him. He then sets out and in much the same fashion defeats Sir Perymones, the Puce Knight (sometimes the Red Knight, not to be confused with the one of the Red Lands), and Sir Persaunte (Persant of Inde), the Indigo Knight, both of whom also swear to serve him. Lynette finally sees that Gareth’s calm acceptance of her abuse is very knightly, and that he must be a very good knight indeed and no mere kitchen boy.

He finally arrives at Lyonesse’s castle, where she is besieged by the Sir Ironside, Red Knight of the Red Lands. He fights him, which takes all day, and finally prevails, although the Red Knight
had the strength of seven men. He originally intends to kill him, as the Red Knight slaughtered all the other knights who came to save the lady Lyonesse. However, the Red Knight explains that he was doing so because the lady he loved made him swear to kill Lancelot, and the only way to get his attention was to kill the knights. And so Gareth spares him, making him swear to serve him and also go to Arthur’s castle and apologize to Lancelot. Afterwards, Gareth marries Lyonesse.

Aligment Neutral Good

Name Gareth
Human CR 14
XP 38400

Any Medium Humanoid

Fighter level 15 (skill points 60) Knight

(Shielded Fighter )
Init +5; Senses ; Perception +6


AC 27, Touch 11, flat footed 26 (+3 Full-plate, +1 Shield, heavy steel)

(+1 Dex, +12 armour, +4 shield)
hp 147 (0d8+15d10+45+15);
Fort +12, Ref +6, Will +5


Speed 20
Single Attack(+2/+2) Longsword +24 (1d8+11/19-20) Dueling
Full Attack

(+2/+2) Longsword +24/19/14 (1d8+11/19-20) Dueling

Lance +14 (1d8+2 X3)
Space 5ft.; Reach 5
Special Attacks
Shield Buffet -1 (Ex) As a move action, a shielded fighter may make a combat maneuver check to use his shield to impede an adjacent enemy. If successful, the target suffers a -2 penalty on its attack rolls against the shielded fighter and a -2 penalty to AC on attacks made by the shielded fighter until the beginning of his next turn
Shield Buffet -2 (Ex) At 13th level, a shielded fighter may use this ability as a swift action.
Shield Fighter (Ex) Gains a bonus on attack and damage rolls when making a shield bash. With a full-attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does. Bonus =+ 3


Str 18 + 2 = 20, Dex 13, Con 14 + 2 = 16, Int 13, Wis 11, Cha 8 + 2 = 10
Base Attack 15 CMB 20 ; CMD 31

Combat Expertise: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your AC. Every +4 base attack penalty increase by -1 and dodge by +1 ,

Greater Disarm: Disarmed weapons are knocked 15ft away +2 to disarm check,

Greater Weapon Focus: +1 to attack rolls,

Greater Weapon Specialization: +2 damage,

Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,

Shield Focus: +1 AC when using a shield,

Spirited Charge: Deal double damage on a charge,

Weapon Specialization: +2 to damage rolls,

Alertness: +2 Perception +2 Sense motive,

Animal Affinity: +2 Handle Animal +2 Ride,

Armour Prof Heavy,

Armour Prof Light,

Armour Prof Medium,

Improved Disarm: +2 to Disarm attempts CM and CMD no attacks of opportunity,

Martial Weap Prof,

Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,

Persuasive: +2 Diplomacy +2 Intimidate,

Ride-by Attack: When charging can carry on after the attack,

Shield Proficiency: Can use shields,

Simple Weapon Proficiency,

Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,

Trample: When overrunning opponent cannot avoid you ,

Weapon Focus: +1 to attack rolls
Skills Climb 3, Diplomacy 2, Disguise 2, Handle Animal 14, Intimidate 9, Know Arch & Eng 5, Know Dungeon 5, Perception 6, Ride 23, Sense Motive 2, Survival 7, Swim 11
Languages Common


Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard


Active Defense (Ex) Gains a dodge bonus to AC when wielding a shield and fighting defensively, using Combat Expertise, or using total defense. As a swift action, may share this bonus with one adjacent ally, or half of the bonus with all adjacent allies, until the beginning of his next turn. Bonus = + 4
Bravery Save vs fear + 4

MAGIC ITEMS (max value 34800)

Amulet of health (+2) +2 con (4000gp)

+3 Full-plate (9150gp)

Jousting : Gain +5 ranks in Ride (3750gp)

Belt of giant strength (+2) +2 STR (4000gp)

Cloak of charisma (+2) +2 CHR (4000gp)

+1 Shield, heavy steel (1000gp)

+2 Longsword (8300gp)

Dueling : a +4 on initiative checks. +2 on disarm and feint checks, a +2 CMD to resist and feint attempts against wielder. (14000gp)

Total Value = 48200