[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
|Gladiator CR 5|
Human barbarian 3/fighter 3
N Medium humanoid
Init +3; Senses Perception +10
Fort +9, Ref +5, Will +5; +1 vs. fear
Defensive Abilities bravery +1, trap sense +1, uncanny dodge
|Speed 40 ft.
Special Attacks rage (9 rounds/day), rage powers (knockback)
|Strength 20, Dexterity 16, Constitution 17, Intelligence 8, Wisdom 12, Charisma 10
Base Atk +6; CMB +11; CMD 25
SQ armor training 1, fast movement
Boon Gladiators can provide free access to the arena even after hours
Gladiators are as varied in their combat styles as are the nations of their birth, but all seek to trade blood for gold and glory. Many emphasize quickness and defense over brute strength, sizing up their foe before leaping into a blood fury with sword and shield. Gladiators can be used as bodyguards, riot police in a city, or elite military skirmishers. Replacing Dodge with Exotic Weapon Proficiency creates an exotic weapon master. Outside the arena, gladiators are rarely found without a pair of drunkards to help celebrate their latest victory (CR 6).
Section 15: Copyright Notice – Pathfinder RPG GameMastery GuidePathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.