npc Jenny Diver

Jenny Diver

Heros and Villains

gray line

Hans Makart (1840–1884) Title Bildnis Gräfin Palffy
Hans Makart (1840–1884) Title Bildnis Gräfin

Jenny Diver, née Mary
Young is a notorious pickpocket, the most infamous in London.

Born in Ireland, Diver
is the illegitimate daughter of an unknown father and a lady’s maid who deserted her. She grew up in various foster homes. She is a skilled
seamstress, and eventually emigrated to London, where she became an apprentice
of Anne Murphy, who was the leader of a gang of pickpockets. She soon became
so skilled as a thief that she became the leader of Murphy’s gang and nicknamed
Jenny Diver.

Jenny Diver appears attractive, educated and well dressed, and was able to mix among wealthy
people without attracting suspicion. The perhaps most known of her methods was
to feign illness, during which she robbed people and handed over the objects
to her accomplices, and the use of false arms, which made it possible for her
rob people with her arms seemingly visible in her lap.

On two occasions, Diver
has been arrested, gave the court a false name with no criminal record, and
was convicted to deportation as a first-time criminal. On both occasions, she
has bribed the captain on the prison ship to allow her a comfortable travel
with her property, bribed the governor in Virginia to relieve her of her sentence,
and bribed the captain to take her back to London again.

Human CR 7

XP 3200

Any Medium humanoid

Aristocrat level 2 (skill points 12) Aristocrat, Rogue level 7 (skill
points 70) Pickpocket

Init +3; Senses ; Perception +12
AC 14, Touch 13,
flat footed 11 ( Quilted Cloth) (+3 Dexterity, +1 armour)

hp 40 (0d8+2d6+7d8+2);

Fort +2, Ref +8, Will +4
Speed 30


Single Attack (+1/+1) Dagger +8 (1d4+2/19-20) or (+1/+0) Pistol, coat
+10 (1d4 X3)

Full Attack (+1/+1) Dagger +8/3 (1d4+2/19-20) or (+1/+0) Pistol, coat
+10 (1d4 X3) range 10

Space 5ft.; Reach 5

Special Attacks

Sneak Attack Sneak attack at an extra (D6) 4
Special Attacks

Sneak Attack Sneak attack at an extra (D6) 4
Strength 13, Dexterity 17, Constitution
11, Intelligence 13, Wisdom 8, Charisma 14

Base Attack 6 CMB 7 ; CMD 20

Feats: Fast Fingers (Ex), Fast Stealth, Honeyed Words (Ex), Armour Prof
Heavy, Armour Prof Light, Armour Prof Medium, Evasion, Exotic Weapon Prof,
Martial Weap Prof, Persuasive, Shield Proficiency, Simple Weapon Proficiency,
Skill Focus (Appraise), Skill Focus (Escape Artist), Skill Focus (Perception),
Skill Focus (Sleight of Hand), Tower Shield Proficiency

Skills Acrobatics 9, Appraise 12, Bluff 12, Climb 1, Craft Cloth 2, Diplomacy
13, Disable Device 3, Disguise 10, Escape Artist 16, Handle Animal 2,
Intimidate 10, Know Dungeon 1, Know Geography 1, Know Local 11, Know Nobility
6, Linguistics 1, Perception 12, Perform Oratory 2, Ride 7, Sense Motive
9, Sleight of Hand 18, Stealth 13, Survival -1, Swim 5, Use Magic Device

Languages Common
Evasion Reflex save
no damage instead of 1/2

Trap Sense Reflex save and AC when dealing with traps bonus 2

Trapfinding Can find magical traps

Trapfinding-2 A rogue adds 1/2 her level to Perception skill checks made
to locate traps and to Disable Device skill checks (minimum +1).

Uncanny Dodge Retains Dexterity bonus if flat footed
Environment Any

Organization Company 10-20, Band 30-100, Squad 4-8

Treasure Standard
ITEMS (max value 6000) Total Value = 5500
Bag of holding (Type
I) 250 lbs (2500gp) , Potion of Pass without trace – (50gp) , Potion of
Cure light wounds – (50gp) , Potion of Blur 20% miss chance (300gp) ,
+1 Dagger (2300gp) , Masterwork Pistol, coat (300gp)

gray line

Heros and Villains

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at