npc Torturer Human Expert 5 Fighter 2

Torturer
(Human Expert 5/Fighter 2)


To
Medieval Characters

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torturerBildunterschrift: Das erste Opfer der „eisernen Jungfrau“
Date 1868 Vinzenz Katzler (1823–1882)

Source:
Pathfinder d20pfsrd.com

[This content was created
for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder
RPG product line.]








Torturer
CR 5
XP 1,600

Human expert 5/fighter
2

NE Medium humanoid

Init +1; Senses Perception +11
DEFENSE
AC 19, touch 11,
flat-footed 18 (+8 armor, +1 Dexterity)

hp 52 (7 HD; 2d10+5d8+19)

Fort +6, Ref +2, Will +5; +1 vs. fear

Defensive Abilities bravery +1
OFFENSE
Speed 20 ft.

Melee +1 heavy flail +10 (1d10+7/19–20)
or unarmed strike +9 (1d3+4 plus Scorpion Style) or mwk Whip +10 (1d3+4
nonlethal)

Reach 5 ft. (15 ft. with Whip)
STATISTICS
Strength 18, Dexterity 13, Constitution
14, Intelligence 8, Wisdom 12, Charisma 10

Base Atk +5; CMB +9 (+11 grapple); CMD 20 (22 vs. grapple)

Feats Exotic Weapon Proficiency
(Whip), Improved Grapple, Improved
Unarmed Strike
, Intimidating
Prowess
, Persuasive,
Scorpion Style, Skill Focus (Profession
[torturer])

Skills Craft (traps) +4, Diplomacy +6,
Heal +6, Intimidate
+16, Knowledge (dungeoneering)
+3, Perception +11, Profession (torturer)
+19, Sense Motive +11

Languages Common

Combat Gear vials of acid (2), alchemist’s fire (2), greenblood oil
(2 doses), tanglefoot bags (2); Other
Gear +1 Banded
mail
, +1 heavy flail,
masterwork Whip, masterwork torturer’s tools (+5 competence bonus on
Profession [torturer] checks)

Boon A torturer can question an individual delivered by the PCs, arrange
for an NPC of up to 6th level to be detained for 24 hours, or release an
individual from the torture chambers.

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DESCRIPTION

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Torturers, hated by nearly
everyone, are kept in the dark corners of tyrannical lords’ castles to
subject their prisoners to unspeakable torments with fire, acid, persuasion,
intimidation, delicate instruments, or even their bruising fists. Sometimes
these encounters are quests for truth, other times merely grim entertainments,
but they always involve inflicting pain. Torturers can be used as pit fighters,
royal headsmen, gladiatorial trainers, or drill sergeants in cruel armies. Torturers
might also be sadistic castle guards or even members of the city watch in especially
brutal cities. the dungeons beneath a temple to an evil god could also have
torturers on hand for sacred rituals.

A torturer often has a
turnkey or a pair of street
thugs
as brutish assistants (CR 6). Some torturers
are accompanied by four guards or two slavers
instead (CR 7). A torturer might be paired with a slayer (CR 9), or two torturers
could serve a guild master (CR 11).


Section
15: Copyright Notice – Pathfinder RPG GameMastery Guide

Pathfinder
RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks,
Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle,
Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito
Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan,
Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott,
Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny
Williams, Skip Williams, Teeuwynn Woodruff.

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To
Medieval Characters

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