(Human Expert 5/Fighter 2)
|Bildunterschrift: Das erste Opfer der eisernen Jungfrau
Date 1868 Vinzenz Katzler (18231882)
[This content was created
for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder
RPG product line.]
Human expert 5/fighter
NE Medium humanoid
Init +1; Senses Perception +11
| AC 19, touch 11,
flat-footed 18 (+8 armor, +1 Dexterity)
hp 52 (7 HD; 2d10+5d8+19)
Fort +6, Ref +2, Will +5; +1 vs. fear
Defensive Abilities bravery +1
| Speed 20 ft.
Melee +1 heavy flail +10 (1d10+7/1920)
or unarmed strike +9 (1d3+4 plus Scorpion Style) or mwk Whip +10 (1d3+4
Reach 5 ft. (15 ft. with Whip)
| Strength 18, Dexterity 13, Constitution
14, Intelligence 8, Wisdom 12, Charisma 10
Base Atk +5; CMB +9 (+11 grapple); CMD 20 (22 vs. grapple)
Feats Exotic Weapon Proficiency
(Whip), Improved Grapple, Improved
Unarmed Strike, Intimidating
Scorpion Style, Skill Focus (Profession
Skills Craft (traps) +4, Diplomacy +6,
Heal +6, Intimidate
+16, Knowledge (dungeoneering)
+3, Perception +11, Profession (torturer)
+19, Sense Motive +11
Combat Gear vials of acid (2), alchemists fire (2), greenblood oil
(2 doses), tanglefoot bags (2); Other
Gear +1 Banded
mail, +1 heavy flail,
masterwork Whip, masterwork torturers tools (+5 competence bonus on
Profession [torturer] checks)
Boon A torturer can question an individual delivered by the PCs, arrange
for an NPC of up to 6th level to be detained for 24 hours, or release an
individual from the torture chambers.
Torturers, hated by nearly
everyone, are kept in the dark corners of tyrannical lords castles to
subject their prisoners to unspeakable torments with fire, acid, persuasion,
intimidation, delicate instruments, or even their bruising fists. Sometimes
these encounters are quests for truth, other times merely grim entertainments,
but they always involve inflicting pain. Torturers can be used as pit fighters,
royal headsmen, gladiatorial trainers, or drill sergeants in cruel armies. Torturers
might also be sadistic castle guards or even members of the city watch in especially
brutal cities. the dungeons beneath a temple to an evil god could also have
torturers on hand for sacred rituals.
A torturer often has a
turnkey or a pair of street
thugs as brutish assistants (CR 6). Some torturers
are accompanied by four guards or two slavers
instead (CR 7). A torturer might be paired with a slayer (CR 9), or two torturers
could serve a guild master (CR 11).
15: Copyright Notice – Pathfinder RPG GameMastery Guide
of Mankind is owned and created by Mark John Goodwin
text on this page is Open Game Content, and is licensed for public use under
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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.