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the universal ruler

"The universal ruler."
Greater Deity
Symbol:
Home Plane: Eternal Blue Sky
Alignment: Chaotic evil
Portfolio: Orcs, war, territory
Worshipers: Orcs, half orcs
Cleric Alignments: CE, CN, NE
Domains: Destiny, Rage, Strength, War
Favored Weapon: Spear

The deity of orcs, who appears as a hulking orc in black armor. He left the mortal realm to find the scattered souls of his people across the cosmos the build the greatest army in the universe.

Dogma

The universal ruler demands that his followers be strong and that they take all the territory they thinks is rightfully theirs (which is almost everything). Unceasing warfare is his creed, though he does not object to colonization of weak nations.

In life the universial ruler was the founder and first Emperor of the Orc Empire which has become the largest empire in world history. He is remembered for the brutality of his campaigns and as a genocidal ruler. All orcs regard him as the founding father of there nation.

He came to power by uniting the nomadic orc tribes of Northeast Asia, founding the Orc Empire and being proclaimed "The universal ruler", he started invasions that resulted in the conquest of most of Eurasia. These campaigns were accompanied by wholesale massacres of the civilian populations.

By the end of his mortal life, he occupied a substantial portion of Central Asia and China. Before assending into Godhood he assigned his successor and split his empire into khanates among his sons and grandsons.

Since his descendants have extended the Empire across most of Eurasia by conquering or creating vassal states. Repeating his large-scale slaughters of local populations continuing the empires  fearsome reputation.

Beyond his military accomplishments, he advanced the Empire in other ways. He decreed the orc's indocotive schooling system. Due to orcs distain for the Gods, he proclamed religous tolerance thoughout the Empire.

Due to the orcs love of new technology they police the Silk Road. This has brought communication and trade from Asia into Europe.

Clergy and Temples

Dressed for war his clerics strive to become the war leaders of their communities or the key advisors to those leaders. They also see to the culling of the weak and unfit. A temple or shrine to the universal ruler lies at the heart of nearly every orc community. They tend to be oppressive places full of acrid smoke with the stench of blood. Temples and larger shrines invariably have holding cells where sacrifices are kept and many feature gladiatorial arenas.

The universal ruler
Fighter 20/Cleric 9/Barbarian 9
Medium-Size Outsider (Chaotic, Evil, Orc)
Divine Rank: 16
Hit Dice: 20d8+220 (outsider) plus 20d10+220 (Ftr) plus 9d8+99 (Clr) plus 9d12+99 (Bbn) (1,178 hp)
Initiative: +11 (+7 Dexterity, +4 Improved Initiative)
Speed: 40 ft. (full plate armor, base speed 70 ft.)
AC: 78 (+1 Dexterity, +16 divine, +29 natural, +13 armor [+5 heavy fortification full plate], +9 deflection)
Attacks*: +5 keen chaotic unholy longspear +83/+78/+73/+68 melee; or spell +73 melee touch or +62 ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: +5 keen chaotic unholy longspear 1d8+50/18–20/×3; or by spell *Always does maximum damage (longspear 58 points).
Face/Reach: 5 ft. by 5 ft./5 ft. (10 ft. with longspear)
Special Attacks: Rebuke undead 12/day, domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Orc traits, divine immunities, DR 67/+5, fire immunity, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 18 miles, remote communication, godly realm, teleport without error at will, plane shift at will, fast movement, rage 3/day, uncanny dodge (cannot be flanked), SR 48, divine aura (16 miles, DC 35).
Saves*: Fort +60, Ref +54, Will +56. *Always receives a 20 on saves.
Abilities: Strength 46, Dexterity 25, Constitution 33, Intelligence 24, Wisdom 25, Charisma 29.
Skills*:
Bluff +48, Climb +62, Concentration +62, Craft (armorsmithing) +84, Craft (metalworking) +61, Craft (stoneworking) +55, Craft (weaponsmithing) +84, Diplomacy +31, Intimidate +59, Jump +62, Knowledge (arcana) +58, Knowledge (history) +46, Knowledge (religion) +36, Listen +60, Scry +46, Search +55, Sense Motive +52, Spellcraft +41, Spot +57, Swim +67, Wilderness Lore +32. *Always receives a 20 on checks.
Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Craft Magic Arms and Armor, Dodge, Empower Spell, Endurance, Expertise, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (longspear), Improved Disarm, Improved Initiative, Improved Trip, Iron Will, Mobility, Power Attack, Quick Draw, Run, Spell Penetration, Spring Attack, Still Spell, Sunder, Superior Expertise, Track, Weapon Focus (longspear), Weapon Specialization (longspear), Whirlwind Attack.
Orc Traits: Darkvision, –1 penalty on attack rolls in bright light.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep,stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Annihilating Strike, Avatar, Banestrike (dwarves), Banestrike (elves), Battlesense, Control Creatures (orcs), Divine Battle Mastery, Divine Blast, Divine Shield, Divine Weapon Focus (longspear), Divine Weapon Specialization (longspear), Extra Domain (Chaos), Fog of War†, Hand of Death, Increased Damage Reduction,
Life and Death, Mass Divine Blast, Wound Enemy. †Unique ability, described below.
Domain Powers: Cast chaos spells at +1 caster level; cast evil spells at +1 caster level; 16/day feat of strength (+9 enhancement bonus to Strength for 1 round).
Spell-Like Abilities: the universal ruler uses these abilities as a 28th level caster, except for chaos spells and evil spells, which he uses as a 29th-level caster. The save DCs are 35 + spell level. Animate objects, Bigby’s clenched fist, Bigby’s crushing hand, Bigby’s grasping hand, blade barrier, blasphemy, bull’s strength, chaos hammer, cloak of chaos, create undead, desecrate, dispel good, dispel law, divine power, endure elements, flame strike, magic circle against good, magic circle against law, magic vestment, magic weapon, power word blind, power word kill, power word stun, protection from good, protection from law, righteous might, shatter, spell immunity, spiritual weapon, stoneskin, summon monster IX (as chaos or evil spell only), unholy aura, unholy blight, word of chaos.
Rage: The following changes are in effect as long as the universal ruler rages: AC 76; hp 1,294; Atk +85/+80/+75/+70 melee (1d8+52/18–20/×3, +5 keen chaotic unholy longspear; max damage 60 points); SV Fort +62, Will +54; Strength 50, Constitution 37; Climb +64, Jump +64, Swim +69. His rage lasts for 16 rounds, and he is winded for the duration of the encounter afterward.
Cleric Spells/Day: 6/7/7/6/4/3; base DC = 17 + spell level.
Fog of War (unique salient divine ability): the universal ruler can generate a cloud of acrid black smoke that rises from his body in a 30-foot spread, 10 feet high. Its effects are otherwise similar to a cloudkill spell. The save DC against this effect is 37

Possessions: the universal ruler carries Bloodspear,a +5 keen chaotic unholy spear that deals damage as a longspear. Bloodspear can assume any size from halfspear to longspear. This increases the universal ruler’s reach by 5 feet (for example, in Medium-size form the universal ruler has a reach of 10 feet). Because of Bloodspear’s variable length, the universal ruler can attack foes that are adjacent to him.

Caster Level: 20th; Weight: 9 lb.

Other Divine Powers

As a greater deity, the universal ruler automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal.

Senses: the universal ruler can see (using normal vision or darkvision), hear, touch, and smell at a distance of sixteen miles. As a standard action, he can perceive anything within sixteen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 16 hours.

Portfolio Sense: the universal ruler senses anything that affects orc welfare sixteen weeks before it happens and retains the sensation for sixteen weeks after the event occurs. He is similarly aware whenever orcs engage in combat, make war, or gain or lose territory.

Automatic Actions: the universal ruler can use Craft (armorsmithing), Craft (metalworking), Craft (stoneworking), or Craft (weaponsmithing) as a free action if the DC for the task is 30 or lower. He also can break an object as a free action if its break DC is 30 or lower. He can perform up to twenty such free actions each round.

Create Magic Items: the universal ruler can create magic weapons and armor.

Avatars

the universal ruler’s avatars are always hulking male orcs clad in black full plate armor. the universal ruler usually doesn’t dispatch his avatars anywhere unless he suspects machinations against the orcs by another meddling deity.

Avatar of the universal ruler: As the universal ruler except divine rank 8; AC 62 (touch 26, flat-footed 62); Atk +75/+70/+65/+60 melee (1d8+42/×3, +5 keen chaotic unholy longspear) or spell +65 melee touch or +54 ranged touch; SQ DR 43/+4, SR 40, divine aura (800 ft., DC 27); SV Fort +52, Ref +46, Will +46; all skill modifiers reduced by 8.
Salient Divine Abilities: Banestrike (dwarves), Banestrike (elves), Control Creatures (orcs), Divine Battle Mastery, Divine Shield, Divine Weapon Focus (longspear), Divine Weapon Specialization (longspear), Extra Domain (Chaos), Fog of War†, Wound Enemy.
†Unique ability, described above.
Spell-Like Abilities: Caster level 20th; saving throw DC 27 + spell level.
Rage: The following changes are in effect as long as the universal ruler’s avatar rages: AC 60; Atk +77/+72/+67/+62 melee (1d8+44/18–20/×3, +5 keen chaotic unholy longspear); SV Fort +54, Will +46; Climb +56, Jump +56, Swim +61.

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