|To Salient Divine Abilities|
By Rich Redman, Skip Williams, James Wyatt
Puvis de Chavannes (1824–1898) Title: Arts and the Muses, Date 1884-1889
can inspire a specific emotional state in others.
Benefit: The deity can enchant creatures to create a specific emotion. The deity can
affect one creature per divine rank at once, and up to the same number each
day. All must be within the deitys line of sight when first affected.
The specific effects depend on the emotional state induced.
Courage: The enchanted creatures become immune to fear effects and receive a +2 morale
bonus on attack rolls, weapon damage rolls, skill checks, and Will saves.
Despair: The enchanted creatures are affected as by a symbol of hopelessness unless they
make a successful Will save (DC 10 + deitys Charisma modifier + deitys divine rank). The effect lasts one day.
Dread: The enchanted creatures must make successful Wisdom checks (DC = the deitys divine rank) to attack or fight. If the check
fails, the creature flees in panic for 1d4 rounds. If the check succeeds, the
creature does not have to check again for 10 minutes. The enchanted creatures
also suffer a 2 morale penalty on attack rolls, weapon damage rolls,
skill checks, and Will saves.
Frenzy: Frenzied creatures spend themselves in drinking, feasting, and dancing unless
provoked or incited to violence.
turn violent if they are attacked or perceive a threat to their safety. Frenzied
creatures receive a +4 morale bonus to Strength and Dexterity, a 4 penalty
to Wisdom, and a 2 penalty to
AC. Subjects can attempt Will saves (DC 10 + deitys Charisma modifier + deitys divine rank) to resist the effect. This is a mind-affecting
Hope: The enchanted creatures gain a +4 morale bonus on saving throws, attack rolls,
ability checks, skill checks, and weapon damage rolls.
Rage: The enchanted creatures receive a +4 morale bonus to Strength and Constitution scores, a +2
morale bonus on Will saves, and a 2 penalty to AC. They are compelled
to fight heedless of danger. Subjects can attempt Will saves (DC 10 + deitys Charisma modifier + deitys
divine rank) to resist the effect. This is a mind-affecting compulsion.
Desire: A love effect causes the target to fall in love with the specified
creature, seeking every opportunity to be near that creature and making every
effort to win the creatures affection. A desire effect is similar, but
the target seeks any opportunity to become physically intimate with the specified
creature. Subjects can attempt Will saves (DC 10 + deitys Charisma modifier + deitys divine rank) to resist the effect. This is a mind-affecting
Portfolio Elements: Any.
|To Salient Divine Abilities|
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