Divine Ranger

To Salient Divine Abilities

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Deities & Demigods
By Rich Redman, Skip Williams, James Wyatt

The deity is the epitome of the ranger and has abilities that far surpass those of mortal rangers.

Prerequisites: Ranger level 20th, Wisdom 25, Wilderness Lore 40 ranks, Knowledge (nature) 30 ranks.

Benefit: Any weapon the deity wields against one of its favored enemies is treated as a bane weapon against that creature type. Thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage. The deity can follow tracks at its normal land speed. It treats all normal terrain as very soft ground for purposes of tracking and ignores DC modifiers for time or weather. The deity can track creatures across water, underwater, or through the air by means of the minute disturbances they make and traces of their passage. The table below adds a cross water, underwater, and air to the list of surfaces found in the Track feat description.

Surface DC
Across water 60
Underwater 80
Air 120

Suggested Portfolio Elements: Archers, hunting, nature.

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To Salient Divine Abilities

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