|To Salient Divine Abilities|
By Rich Redman, Skip Williams, James Wyatt
can assume the forms of creatures related to its portfolio. This is an extraordinary
Divine rank 6,
Size salient divine ability, Alter Form
salient divine ability.
The deity can assume the form of another creature. The forms a deity can assume
are limited and vary with each deity. The forms allowed are listed in the deitys
can remain in the assumed form indefinitely, but it resumes its own form if
The deity acquires the physical, natural, and extraordinary abilities of
the form it has assumed (but not spell-like or supernatural abilities) while
retaining its own mind. Physical abilities include natural size and Strength,
Dexterity, and Constitution
scores. Natural abilities include armor, natural weapons (such as claws, bite,
swoop and rake, and constriction; but not petrification, breath weapons, energy
drain, energy effect, and the like), and similar gross physical qualities (presence
or absence of wings, number of extremities, and so on). A body with extra limbs
does not allow the deity to make more attacks (or more advantageous two-weapon
attacks) than normal. Natural abilities also include mundane movement capabilities,
such as walking, swimming, and flight with wings. The deitys speed is
that of the assumed form or the deitys normal speed, whichever is higher.
any part of the body or piece of equipment that is separated from the whole
reverts to its original form. However, if the assumed form has an extraordinary
ability that allows it to produce a substance or shed part of its body, then
this ability also grants that ability. For example, a deity who shifts form
into a viper has a poisonous bite.
retains its Intelligence, Wisdom,
and Charisma scores, level and class,
hit points (despite any change in its Constitution
score), alignment, base attack bonus, and base saves. (New Strength, Dexterity,
and Constitution scores may affect
final attack and save bonuses.) The deity retains its outsider type, extraordinary
abilities, spells, and spell-like abilities, but not its supernatural abilities.
The deity also retains its divine Armor Class bonus and divine qualities and
abilities, provided they are not supernatural.
can cast spells for which it has components. It needs a voice like that of a
humanoid for verbal components and hands like those of a humanoid for somatic
components, Likewise, the deity needs hands to use many of its powers, such
as creating objects related to its portfolio.
When the shape
shift occurs, the deitys equipment, if any, transforms to match the new
form. If the new form is a creature that does not use equipment (aberration,
animal, beast, magical
beast, construct, dragon, elemental, ooze, some outsiders,
plant, some undead creatures, some shapechangers, or vermin), the equipment
melds into the new form and becomes nonfunctional.
and focuses melded in this way cannot be used to cast spells. If the new form
uses equipment (fey, giant, humanoid, some outsiders, many shapechangers, many
undead creatures), the deitys equipment changes to match the new form
and retains its properties.
cannot confer class levels or class abilities. The deity can change physical
qualities such as hair color, hair texture, skin color, and gender. The deity
can use this ability to create disguises, gaining a bonus of +15 on its Disguise
can use its Alter
Size ability simultaneously with this one to become as small
as a grain of sand or as large as 1,600 feet in the assumed forms greatest
Portfolio Elements: Nature.
|To Salient Divine Abilities|
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