skill Alchemy

Alchemy (Intelligence); Trained Only)


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Skills

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The Wind's Tale – He lifted it with a trembling hand and shouted with a trembling voice: 'Gold! gold!' Source Gutenberg.org: Stories from Hans Andersen, with illustrations by Edmund Dulac, London, Hodder & Stoughton, Ltd., 1911.The Wind’s Tale – He lifted it with a trembling hand and shouted
with a trembling voice: ‘Gold! gold!’ Source Gutenberg.org: Stories from
Hans Andersen, with illustrations by Edmund Dulac, London, Hodder &
Stoughton, Ltd., 1911.

From D&D Wiki

Check

The character
can make alchemical items. Some items the character can make are found in the
item descriptions. To determine how much time and material it takes to make an
alchemical item, use the DCs listed below and the rules for making things found
in the Craft skill description.

The
DM may allow an alchemist to perform other tasks related to alchemy, such as identifying
an unknown substance or a poison. Doing so takes 1 hour.








Alchemy
Checks Task
DC Notes
Identify
substance
25 Costs
1 gp per attempt (or 20 gp to take 20)
Identify
potion
25 Costs
1 gp per attempt (or 20 gp to take 20)
Make acid 15 See Craft skill
Identify
poison
20  
Make alchemist’s
fire, smokestick, or tindertwig
20 See Craft skill
Make antitoxin, sunrod, tanglefoot
bag
, or thunderstone
25 See Craft skill

Retry

Yes, but in
the case of making items, each failure ruins the half the raw materials needed,
and the character has to pay half the raw material cost again. For identifying
substances or potions, each failure consumes the cost per attempt.

Special

The character
must have alchemical equipment to make an item or identify it. For identifying
items, the cost represents additional supplies the character must buy. Purchasing
and maintaining an alchemist’s lab grants a +2 circumstance bonus to Alchemy checks
(from the favorable condition of having the perfect tools for the job) but does
not affect the cost of any items made using the skill.

Liber Mysterium
The Netbook of Witches and Warlocks

By
Timothy S. Brannan and The Netbook of Witches and Warlocks Team

Full
netbook can be found on the followng website

Dom
of D20 / D&D 3e Netbooks and Downloads.

All witches have access
to and practice alchemy to some degree. The witch can offer her alchemical concoctions
for sale.

The witch can also make
herbal healing remedies. These concoctions may be drank, but are typically rubbed
onto the wound. These are limited in use and cure only 1d4 hp of damage per use.

The
base DC to make these herbals is 15. This check can be stacked with any bonuses
from skills in Healing and Profession,
Herbalism.

Note: Under Core
Rulebook I, Version 3.5 Alchemy (Intelligence) becomes Craft (Alchemy) (Wisdom).

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