Animate Objects

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Transmutation
Level Bard 6, Chaos 6, Cleric 6
Components V, S
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Targets One Small object per caster level; see text
Duration 1 round/level
Saving Throw None
Spell Resistance No

You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.

An animated object can be of any nonmagical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell.

This spell cannot animate objects carried or worn by a creature.

Animate objects can be made permanent with a permanency spell.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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