This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Sorcerer/Wizard 2
Components V, S, M
Casting Time 1 standard action
Target The door, chest, or portal touched, up to 30 sq. ft./level in size
Saving Throw None
Spell Resistance No
An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it; otherwise, a door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. (A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.)
Material Component Gold dust worth 25 gp.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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