This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Bard 4, Cleric 5, Luck 5, Paladin 4, Sorcerer/Wizard 5
Components V, S
Casting Time 1 minute
Range Close (25 ft. + 5 ft./2 levels)
Targets Up to one creature per level, all within 30 ft. of each other
Saving Throw See text
Spell Resistance No
This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.
If the spell
is one that cannot be dispelled by dispel
magic, break enchantment works only
if that spell is 5th level or lower.
If the effect comes from some permanent magic item break enchantment does not remove the curse from the item, but it does frees the victim from the item's effects.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.