Cure Light Wounds, Mass

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Conjuration (Healing)
Level Bard 5, Cleric 5, Druid 6, Healing 5
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target One creature/level, no two of which can be more than 30 ft. apart
Duration Instantaneous
Saving Throw Will half (harmless) or Will half; see text
Spell Resistance Yes (harmless) or Yes; see text

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.