Cure Light Wounds (Lesser Rite of Healing)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Conjuration (Healing)
Level Bard 1, Cleric 1, Druid 1, Healing 1, Paladin 1, Ranger 2
Components V, S
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration Instantaneous
Saving Throw Will half (harmless); see text
Spell Resistance Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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