Death Ward

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Necromancy
Level Cleric 4, Death 4, Druid 5, Paladin 4
Components V, S, DF
Casting Time 1 standard action
Range Touch
Target Living creature touched
Duration 1 min./level
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)

The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.

This spell doesn't remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.

Death ward does not protect against other sorts of attacks even if those attacks might be lethal.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.