Detect Favored Enemy

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(Spell Compendium, p. 64)

Orginally posted on D&Dtools

Divination
Level:
Ranger 1,
Components: V, S, DF,
Casting Time: 1 standard action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

Using your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.

You can sense the presence of a favored enemy. The amount of information revealed depends on how long you study a particular area.

1st Round: Presence or absence of a favored enemy in the area.

2nd Round: Types of favore enemies in the area and the number of each type.

3rd Round: The location and HD of each individual present.

Note: Each round you can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks detection.

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