Detect Poison

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Divination
Level Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target or Area One creature, one object, or a 5-ft. cube
Duration Instantaneous
Saving Throw None
Spell Resistance No

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.