Dispel Evil

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Abjuration [Good]
Level Cleric 5, Good 5, Paladin 4
Components V, S, DF
Casting Time 1 standard action
Range Touch
Target or Targets You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Duration 1 round/level or until discharged, whichever comes first
Saving Throw See text
Spell Resistance See text

Shimmering, white, holy energy surrounds you. This power has three effects.

First, you gain a +4 deflection bonus to AC against attacks by evil creatures.

Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (Spell Resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell.

Exception Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil. Saving throws and Spell Resistance do not apply to this effect. This use discharges and ends the spell.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.