Displacement

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Illusion (Glamer)
Level Bard 3, Sorcerer/Wizard 3
Components V, M
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)

The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally.

True seeing reveals its true location.

Material Component A small strip of leather twisted into a loop.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.