Dolphin Companion

grey line

The Lore of the Gods
Book One: The Greek Gods

Lead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal

Enchantment (Charm)
Cleric 1, Druid 1, Ranger 1
Components: V, S, M
Casting Time: 1 action
Range: Long (400ft. +40ft. /level)
Target: one dolphin
Duration: 1 hour + 10 minutes/ level
Saving Throw: None
Spell Resistance: No

This spell calls a normal dolphin to your side and acts as your animal companion. The creature will understand and obey you, as would a well-trained dog. Commands such as “stay,” “guard,” “fetch,” “attack,” or “protect” can be used as well as having the dolphin aid you in swimming quickly or to great depths.

Although summoned, the animal serves out of friendship and loyalty and will not take any abuse or be commanded to do something that is obviously suicidal. This breaks the enchantment and the dolphin will immediately leave the area. Depending on the caster’s actions, the dolphin may even choose to remain in proximity with the caster after the spell’s duration is up, though no longer acting as an animal companion.

grey line

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at