Entangle

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Gray line

Transmutation
Level Druid 1, Plant 1, Ranger 1
Components V, S, DF
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Area Plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text
Spell Resistance No

Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Note The effects of the spell may be altered somewhat, based on the nature of the entangling plants.

grey line

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.