Freedom of Movement

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Abjuration
Level Bard 4, Cleric 4, Druid 4, Luck 4, Ranger 4
Components V, S, M, DF
Casting Time 1 standard action
Range Personal or touch
Target You or creature touched
Duration 10 min./level
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)

This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as Paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

Material Component A leather thong, bound around the arm or a similar appendage.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.