Geas/Quest

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Theodor Kittelsen (1857–1914) Theodor Kittelsen (18571914)

Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Level Bard 6, Cleric 6, Sorcerer/Wizard 6
Casting Time 10 minutes
Target One living creature
Saving Throw None

This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw.

Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/ quest.

A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do.

Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest.

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Geas Quest

Sample Quest geasa by classification are listed below.

Each is described in terms of the consequences of breaking the oath. Feel free to add to it in any fashion you desire.

D12 Roll Quest Geasa Affects
1 Character suffers 2 points of Permanent Ability Damage to one Ability.
2
Character loses one level. If the character is multi-classed, he or she loses a level from the highest Class.
3
Character suffers 20 points of damage each time the geis is broken.
4
Character is struck blind, deaf, or mute.
5
Character becomes impotent or infertile.
6
Character forgets his or her identity.
7
Character must make a Fortitude Save at DC 10 + the Level of the character that invoked the geis or die instantly. If the Saving Throw is made, the character takes 50 points of damage.
8
One of the character’s arms withers reduce Dexterity score by 2.
9
One of the character’s legs withers reduce Dexterity score by 2 and cut Speed in half.
10
Character is transformed into a monster. For example a Medusa Actaeon Arachne
11
Character is attacked by a monster or other supernatural power, which haunts him or her
for the rest of his or her life. The attack doesn’t come every day, but it comes often enough, that defending against it consumes a good portion of the character’s time.For example Erinyes Harpy
Ghost Shadow Spectre The Furies
12
Character is immediately transported to Hell

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