|School transmutation; Level bard 2, cleric/oracle 2, inquisitor 2, paladin 1|
|Casting Time 1 standard
Components V, S, M/DF (an old reed from a wind instrument)
|Range close (25 ft.
+ 5 ft./2 levels)
Targets one incorporeal creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
|The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects.|
15: Copyright Notice
Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.