Level: Bard 2, Sorcerer, Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level
Saving Throw: None
Spell Resistance: No
You can sense the presence of gold within the range of the spell. The amount of information revealed depends on how long you study a particular area.
1st Round: Presence or absence of gold.
2nd Round: Number of different accumulations of gold, and relative size of each. An accumulation is a single pile of gold or golden objects, no matter how large. A pile of gold is a collection of gold objects that all touch each other.
3rd Round: Approximate value and location of each pile of gold. The approximate value is for the whole pile, not for individual objects within it. Getting the approximate value requires a successful Appraise check (DC 15).
Each round, you can turn
to detect sources of gold in a new area. The spell can penetrate barriers more
easily than other detection spells, since it is designed to find treasure hidden
in vaults. The spell is blocked by 3 feet of stone, earth, wood, or dirt, or
1 foot of any metal. If blocked, the caster knows that the spell was blocked,
but not by what.
The Worlds of Mankind is owned and created by Mark John Goodwin
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